Points
Points are scores given for performing specific actions. Best Deduction is highest points, and MVP of the match.
Scoring[edit | edit source]
Related to Marks. Contributes to Persona Restoration. The points are multiplied by 1.2 and added (so points + points * multiplier) for each victory, and 0.8 for a loss (so points + points * multiplier). Sometimes there is no bonus.
Survivor[edit | edit source]
Action | Mark | Base Points | Notes |
---|---|---|---|
Fearless | Bravery | Up to 28 | |
Hunted | Bravery | Up to 3000(?) | |
Microworld | Tranquility | Up to 114 | Only when reading book |
Decode | Tranquility | Up to 800 | |
Discovered the Hunter | Friendliness | 250 | Only when using cane |
Dash Burst | Persistence | Up to 1000 | Only when using rugby ball |
Stunned Hunter | Persistence | 600 | |
Magical Escape | Persistence | 250 | Only when using wand |
Dazed Hunter | Bravery | 300 | Only when using flashlight |
Flare Gun Hit | Bravery | 500 | Only when using flare gun |
Cooperative Crack | Friendliness | Up to 625 | |
Complete Calibration | Tranquility | 30 | |
Perfect Calibration | Tranquility | 60 | |
Pursued | Bravery | 76 per 7 seconds | |
Escape Pursuit | Bravery | 150 | |
Dismantled Rocket Chair | Bravery | 250 | Only when using toolkit |
Opened a Chest | Tranquility | 150 | |
Reunion | Friendliness | 200 | |
Got Away | Persistence | 1500 |
Hunter[edit | edit source]
Action | Mark | Base Points | Notes |
---|---|---|---|
Puppet Scout | Deceit | 20 | For Hell Ember only |
Wounded | Deceit | ||
Pursue | Vigilance | ||
Discover Survivors | Vigilance | 90 | |
Super Hearing | Deceit | 100 | With Listen |
Hit Survivors | Tough | 200 | |
Place on rocket chair | Dread | 250 | |
Eliminate the survivor | Dread | 800 | |
No one can escape | Deceit | 2000 |