"After surviving a terrible mining accident, Norton Campbell became even more reserved and gloomy. With the meteorite magnet obtained from the accident, he changed his profession and became a geological surveyor to avoid entering the darkness of the mine."

— Rumor

Norton Campbell, or Prospector, is one of 23Survivors  currently featured in Identity V.


The Prospector carries magnets and can accumulate up to 3 Magnets. Each Magnet has two polarities, with blue being the South magnetic pole and red being the North magnetic pole. The Prospector can switch the polarity of the magnets every 3 seconds. Magnets with different colors attract each other, while magnets with same colors repel. Players with magnets will be stunned if they collide with objects. Hunters with Survivors tied to a balloon will also be stunned, freeing the tied Survivor.

External Traits

Icon Name Description
Magnet Carry a Meteorite Magnet with you. Tap to throw it; charge to throw it to a specific location. The Magnet will attach itself to players nearby, causing positive/negative polarities that last for 20 seconds. If players carrying Magnet are close to each other, a link will be triggered. Players with the same polarity moving closer will trigger Repulsion, and Attraction is triggered with opposite polarities. Moving away from each other will break the link. If a Hunter disconnects a polarity link, the polarity will lose its effect.

The Prospector has permanent polarity and Magnets will not attach to him.The polarity of other players will disappear after 1 Repulsion or Attraction.

The Prospector can switch the polarity of the Magnet and his own polarity at any time.

Magnet is the exclusive item for the Prospector and cannot be replaced.

Outdoor Skills Exploration in the wilderness has made the Prospector physically strong. Healing Speed is increased by 20%.
Disruption The Meteorite Magnet's magnetic field affects the normal operation of Cipher Machines. The Prospector's chance of triggering a Calibration during Decoding is increased by 50%, and Calibration difficulty is increased by 30%.

The strong magnetic force of the magnetic field will also cause polarized players to become stunned when they collide with objects. The further the distance of the Repulsion and Attraction before impact, the longer players will be stunned.

Disruption The Prospector can use the Attraction between the Magnet and iron items to increase his Movement speed. Whenever Cipher Machines or Lockers are within a certain range, the Prospector's speed will be increased by 50 for 2 seconds, and can only be triggered once every 80 seconds.

Deduction Target


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