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"Since she and her estranged husband divorced, Margaretha, without a stable soure of income, has developed a new understanding of ‘freedom’. How could she pass up an opportunity to become a millionaire?"

— Rumor

Margaretha Zelle, or the Female Dancer, is one of 20 Survivors  currently featured in Identity V.

Overview

She starts off with 3 music boxes, which she can use to assist her during the match. The hunter is able to destroy these boxes.

If she tunes the music to a fast pace and places it on the ground near her, then decoding, healing, and moving speed for her and any other survivors in the radius of the music box will increase. However, the hunter's movement and attack speed will also increase while in its radius.

If the music is tuned to a slower pitch, then decoding, healing, and movement speed will be slowed for other survivors only. The hunter will also experience slower movement speed, slower attack speed, and slower stun recovery speed.

Having such a large radius, the music box may catch the attention of the hunter.

She also may be the best kiter in the game.

Background

Margaretha is a gorgeous dancer and is used to the good life. After an accident, however, she lost her husband, and with him all financial security. Margaretha, not knowing how to making a living, has gained a new understanding of "freedom". How could she pass up an opportunity to become a millionaire?

Trivia: The Dancer is named after Mata Hari, an exotic dancer accused of espionage.

External Traits

Icon Name Description
Duet
Duet She possesses a music box that plays two different pieces of music. The speed of actions and interactions (including movement, pallet and window interaction, decoding, rocket chair countdown, attacking, etc) performed by survivors and hunters within hearing range of her music will have their speed increased or decreased depending on the music played - but the change in speed varies. The effect is reduced in areas where same music overlaps. Holding down the skill button will increase the volume and expand the area covered, as well as granting high-altitude vision.
Dancer
Dancer The Dancer has an ear for duets and won't be affected by slowing music..
Acrobatics
Acrobatics The Dancer, born in the circus, is skilled and graceful. When she falls from a height, she gains 30% increased movement speed for 3 seconds. Has a 40 second cooldown.
Dread
Dread The Dancer's timidity renders her unable to concentrate, reducing her decoding speed by 10%. She becoems afraid when a teammate is eliminated, making her interactions with pallets and windows 15% slower (Can stack 3 times).

Deduction Target

  1. Fishing Village
    It's a beautiful and tranquil place.
    • Open 1 chest
    • Advanced Objective 1: Open 2 chests
    • Advanced Objective 2: Open 3 chests
    Conclusion
    Perhaps I'll like it, at least if I don't have to wake up at the crack of dawn to fish.
  2. Circus
    They are hurrying around dragging wagon after wagon loaded with props and animals.
    • Basic Objective: Use the fast setting on the music box 1 time
    • Advanced Objective 1: Use the fast setting on the music box 2 times
    • Advanced Objective 2: Use the fast setting on the music box 3 times
    Conclusion
    That tent seems to harbor everything I want. Fresh flowers, fine clothes, applause.. and a handsome smiling clown.
  3. Aunt Marjory
    She always wakes me up with that loud voice of hers.
    • Basic Objective: Use the slow setting on the music box 1 time
    • Advanced Objective 1: Use the slow setting on the music box 2 times
    • Advanced Objective 2: Use the slow setting on the music box 3 times
    Conclusion
    Photo: An older woman and a black-haired girl are standing together. Not even the cheap cotton dress is enough to subtract from the girl's beauty.
  4. Present
    Treat your presents carefully. You never know what they'll cost you.
    • Basic Objective: Use the fast setting on the music box to assist teammates decoding for 50 seconds
    • Advanced Objective 1: Use the fast setting on the music box to assist teammates decoding for 70 seconds
    • Advanced Objective 2: Use the fast setting on the music box to assist teammates decoding for 90 seconds
    Conclusion
    Photo: A smiling clown is handing a music box to a black-haired girl.
  5. Uncle Eugene
    He always wears a frown upon his face, as if nothing in this world phases him.
    • Basic Objective: Use the slow music box to impede the Hunter for 12 seconds
    • Advanced Objective 1: Use the slow music box to impede the Hunter for 24 seconds
    • Advanced Objective 2: Use the slow music box to impede the Hunter for 36 seconds
    Conclusion
    Fiona, stay away from those frivolous boys! Behave and be a good girl.[1]
  6. Quick Waltz
    This is a frisk and lively dance, but also somewhat romantic.
    • Basic Objective: Be pursued by a hunter for 80 consecutive seconds
    • Advanced Objective 1: Be pursued by a hunter for 100 consecutive seconds
    • Advanced Objective 2: Be pursued by a hunter for 120 consecutive seconds
    Conclusion
    Photo: A red-haired youth and a black-haired girl are dancing upon the village dance stage.
  7. Abrupt Ending
    Not everyone has the power and courage to face the truth.
    • Basic Objective: Use the fast setting on the music box and escape from a hunter's pursuit 1 time
    • Advanced Objective 1: Use the fast setting on the music box and escape from a hunter's pursuit 2 times
    • Advanced Objective 2: Use the fast setting on the music box and escape from a hunter's pursuit 3 times
    Conclusion
    "Fiona, will you spend your life with me?" he asked.
  8. Prohibition
    A simple prohibition is inevitably just a prohibition, and will be broken.
    • Basic Objective: Use the slow setting on the music box to delay the launch of a rocket chair 1 time
    • Advanced Objective 1: Use the slow setting on the music box to delay the launch of a rocket chair 2 times
    • Advanced Objective 2: Use the slow setting on the music box to delay the launch of a rocket chair 3 times
    Conclusion
    Joakim locked the house's door and only left open a window near the roof. It wasn't a problem for Sergi.
  9. Soothing Salt
    It's a bit bitter, but you can sprinkle it in the soup.
    • Basic Objective: Use pallets to stun hunters 3 times
    • Advanced Objective 1: Use pallets to stun hunters 4 times
    • Advanced Objective 2: Use pallets to stun hunters 5 times
    Conclusion
    I wanted to try, but Sergi stopped me. This all makes me feel somewhat uneasy. "Hey baby, you don't want to oversleep and miss our trip, do you?" he said.
  10. Embarking
    A journey full of hope beats arriving at one's destination.
    • Basic Objective: Escape the manor alone 1 time
    • Advanced Objective 1: Escape the manor alone 1 time
    • Advanced Objective 2: Escape the manor alone 1 time
    Conclusion
    At the time, I never expected the cost would be this great.

After deducing Node 10: Pursuit and Escape, Female Dancer's Worn Clothes costume will be unlocked.

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