"The underlying truth about the manor will be revealed by me!"
— Emma
"I used to ride on my father’s shoulders to see the world. But I did not know what did he sacrifice in order to provide me such a great view."
— Emma[2]
Background[ | ]
Emma Woods was born as Lisa Beck to a factory owner around 1877. Her father made her small toys and treated her well. However, her father was severely in-debt with the factory that he was tricked into buying by the Lawyer after he ran off with the factory owner’s (Leo Beck) wife. He burned himself in the fire after sending Lisa to an orphanage, where she stayed for five years.
The orphanage resulted in children suffering from psychological trauma and various disorders, so Lisa was sent away to a clinic. At the clinic, she was operated on by Dr. Lydia Jones who also used electroconvulsive therapy on her. After this, Lisa fled and changed her name to Emma Woods.
At the manor, Emma meets Emily Dyer (formerly Lydia Jones) and Kreacher Pierson. Kreacher acts very predatory towards her and slaps her when she rejects him. She is saved from Kreacher’s advances multiple times by Emily. She is very close with Emily, and calls her “my angel”. Emma was getting closer to her very quickly. She also shows an attachment to a scarecrow. She is diagnosed (by Emily herself) to have a combination of unhealthy obsessions with objects, hypochondria, and possibly Borderline Personality Disorder.[3]
Event[ | ]
The simple yet lonely gardener lost her father at an early age. It would appear that she did not come here for the money. Money, it seems, is not the only thing on offer here.
Caught up in this strange game, what befell the gardener? More worthy of thought is where have all these participants gone? Why is this happening?
External Traits[ | ]
External Traits
Icon
Name
Description
Ingenuity
Carries around a Toolkit that is used to destroy Rocket Chairs. Hunters are able to repair destroyed Rocket Chairs. The toolkit has a 12 seconds cooldown after each use.
Exclusive
Due to the Gardener's basic repair skills, Toolkits are not depleted when used.
Protection
With the memories of the past, the Gardener is able to block one incoming damage during the first 50 seconds of the game. This effect expires when attacked by the Hunter or when the duration ends.
Recall 20 second(s) after the memories are gone, the Gardener can Recall on the spot for 2 second(s) and regain her memories for another 6 second(s). Each successful Recall will delay the next Recall by 10 second(s). If Recall is interrupted by the Hunter, progress from the previous Recall will be carried over to the next Recall for up to 1.7 second(s) of progress.
Confidence
Due to her familiarity with the structure of Rocket Chairs, Gardener is less scared and is able to locate Rocket Chairs nearby. When she's near the Rocket Chair, her Vaulting Speed is increased by 10% and Rocket Chair's Takeoff Speed is decreased by 10%. Gardener will also leave Rocket Chairs with irreparable damage when destroying them so that their Takeoff Speed is decreased by 10%.
Veterans
Veterans are more vigilant than novices and gain an additional 2s boost when hit.
Little Girl's Diary 2: Father and mother quarreled. Mother said that father’s clothes were always dirty. Father didn't say anything.[5]
Curiosity
I want to know what's inside!
Basic Objective: Open 1 chest
Advanced Objective 1: Open 2 chests
Advanced Objective 2: Open 3 chests
Conclusion
All junk. At least this stuff is somewhat usable. I mean, we should turn waste into wealth.
Maintenance
Seems like these cipher machines can still be used. Perhaps I should restore them.
Basic Objective: 100% decoding progress
Advanced Objective 1: 200% decoding progress
Advanced Objective 2: 300% decoding progress
Conclusion
I know how to open that gate.
Escape
He sent me away before disaster struck. And now it's just me here.
Basic Objective: Escape from the hunter 2 time(s)
Advanced Objective 1: Escape from the hunter 4 times
Advanced Objective 2: Escape from the hunter 6 times
Conclusion
Photo: An eight- or nine-year-old girl stands at the door of an orphanage. The lower right corner reads: "My beloved Lisa"
Destroy
If there's one thing I've learned over the years, it's that you'd better nip a problem in the bud before it gets out.
Basic Objective: Dismantle 2 rocket chairs
Advanced Objective 1: Dismantle 4 rocket chairs
Advanced Objective 2: Dismantle 6 rocket chairs
Conclusion
Little Girl's Diary 4: Father drank too much and began selling things from home. Sometimes strangers would break into the house and take things. I don't know what has happened, but this feeling is awful.
Redemption
I often think, if only there was someone that had lent me a hand. Then maybe now I could help others?
Basic Objective: Rescue 1 teammates from rocket chairs
Advanced Objective 1: Rescue 2 teammates from rocket chairs
Advanced Objective 2: Rescue 3 teammates from rocket chairs
Conclusion
Photo: A fourteen-year-old girl is bound to a chair receiving electroshock therapy. A female doctor is operating the device.
Residual Image
I never thought I would meet him like this. No, this can't be true!
Basic Objective: Stun the hunter with a pallet 1 time
Advanced Objective 1: Stun the hunter with a pallet 2 times
Advanced Objective 2: Stun the hunter with a pallet 3 times
Conclusion
Photo: A building in flames. Its worn signboard reads, Minerva Armory.
Pursuit and Escape
The hunter and prey are liable to switch places, perhaps even completely out of the blue.
Basic Objective: Escape from the hunter 2 time(s)
Advanced Objective 1: Escape from the hunter 5 time(s)
Advanced Objective 2: Escape from the hunter 7 time(s)
Conclusion
Lisa Beck's Invitation Letter: We sincerely invite you to join a special game. In the manor, you will meet a long-lost "friend". There is a flattened thistle flower between the pages of the letter.
After deducing Node 12: Pursuit and Escape, Gardener's Worn Clothes costume will be unlocked.
Full Conclusion[ | ]
There is Lisa and her father, a factory owner. There is a Lawyer, who visited often. Lisa begins to see less and less of her mother. Her mother and father would fight over the father's unclean appearance. Her mother is soon gone, and Lisa is left upset and confused. Her father is drinking more and more and sells things from their home. Many objects are removed from the home.
Later, Lisa is seen in an electrotherapy chair, being operated on by a Doctor.
Character Story[ | ]
Gardener's Diary 1[ | ]
7/7
Emma Woods
"Today is my second day in this manor. The quarrel between Mr. Riley and Mr Pierson is getting worse. Perhaps I should go talk to Mr. Riley. After all, he was the one that drew first blood."
— Emma Woods
Entrance Hall
A cutscene plays, wherein the lawyer runs down the eastern stairwell and behind a table, stopping in front of a large statue of a woman.
Objective: Talk to the Lawyer
Lawyer: Calliope? It appears that the owner of this manor is a passionate connoisseur of art.
Optional Interactions
Interaction
Object
Location
Response
Move in Proximity
Main Doors
South, 1F
Gardener: This manor is like a prison. No one can leave before the game is over.
Gardener: A toolkit? Looks like it was left by a repair person
View
Door
1F, East
Gardener: This door leads to the reception hall, but I don’t need to go there quite yet.
View
Safe
West Stairwell
Gardener: Locked. Can’t open it. I wonder what’s inside.
Move in Proximity
Door(s)
2F
Gardener: This door leads to the second floor, but no one is found there during the day.
View
Handrail
Top of staircase
Gardener: It looks like the handrail has completely cracked. Perhaps I should fix it when I have the time.
>Talk to the Lawyer
Gardener: Good day, Mr. Riley.
Lawyer: Good day.
Gardener: It may not be my place to say, but could you please stop saying those things to Mr. Pierson.
Lawyer: I was just reacting as I normally would to dirt and stupidity. Would you be happy to see a cockroach?
Gardener: But—
Lawyer: I know what you’re worried about and I’m also tired. But listen, this isn’t just my problem.
He should be in the dining room now. He seems to like you. Talk to him and ask him to stay away from me.
Objective: Find the Thief
>Go to the Dining Room [West Door, 1st floor]
Dining Room
Gardener: Mr. Pierson? Are you there?
(Strange, Mr. Riley said he was in the dining room.)
Optional Interactions
Interaction
Object
Location
Response
View
Grandfather Clock
multiple situated about the room
Gardener: The hands are frozen at 5:18. No one here knows how to repair clocks, unfortunately. It could be annoying not knowing the time.
Move in Proximity
Window
South side of the room
Gardener: This manor is like a prison. No one can leave before the game is over.
View
Statue
West side of the room
Gardener: The person who owns this manor seems to like art, but there are two strings missing from the harp in the statue’s hands.
View
Western Double Doors
West Stairwell
Gardener: This door leads to the kitchen, but I don’t think anyone in here is interested in cooking.
Move in Proximity
Door
End of Western Hallway
Gardener: This door leads to the garden, but I am usually the only one who goes there.
Move in proximity
Laundry Room
Left turn at Western Hallway
Gardener: A fully functional laundry room, but I haven’t seen anyone do any housework here. Strange.
View
Door
North Hallway, North wall
Gardener: This door is locked. I can’t open it.
View
Door
North Hallway, East wall
Gardener: This door is locked. I can’t open it.
View
Book
Northern Hallway, on a sidetable
Gardener: Gulliver’s Travels? I wonder who left it here?
>Room Introduction [On table]The screen zooms in on piece of paper with 4 room numbers accompanied by names in Chinese.
Gardener: The last guest is Emily Dyer.
The Doctor enters from Entrance Hall Door, and wipes her brow.
Doctor: Excuse me! Is anyone there?
>Talk to the Doctor
Gardener: Greetings!
My name is Emma Woods. I’m a gardener.
Doctor: Emily Dyer, I’m a doctor.
Gardener: Doctor? But—
Doctor: I know, my outfit. It often causes a bit of confusion.
But I am a doctor. I mean, technically.
Gardener: …
Doctor: I’m sorry! I want to walk around for a bit. Excuse me.
The Doctor walks away, and the Thief runs up to the Gardener. The Thief intermittently lets out sick-sounding coughs throughout the ensuing conversation, which cause him to hunch over as he has them.
Thief: Goo-good morning! Miss Woods!
Gardener: Where have you been?
Thief: I w-walked around f-for a while. Kr-Kreacher has i-i-invited you to th-the garden!
Gardener: I’m sorry, Mr. Pierson. I need to talk to you about Mr. Riley’s proposition first.
Thief: Y-you are refusing Kreacher’s invitation?!
Gardener: (He is getting quite creepy.)
The player can now pick between two choices:
>(Loudly) I don't want to go to the
>(Whisper) There is something more
>(Whisper) There is something more
Thief: W-what th-thing is m-more important th-than Kreacher?
You r-refused Kreacher!
Kreacher will let you know what is more important!
You ungrateful, filthy villain!
Kreacher punches the Gardener, and the screen fades to black.
"Mr. Pierson has become more violent. Maybe the quarrel with Mr. Riley changed him? Or ... This is his "real face"."
— Emma Woods
>(Loudly) I don't want to go to the
Thief: !!!
The Doctor approaches from behind the Gardener.
Doctor: Excuse me. Miss Woods, do you know where my room is?
Gardener: Ah...I do!
Follow me! I'm sorry, Mr. Pierson. Excuse me for my absence.
The Thief goes to the garden while the Doctor follows the Gardener.
Objective: Lead the Doctor to 1F02
>Go to the Northern Hallway
Doctor: Who is that man?
Gardener: Kreacher Pierson. He looks gloomy, but he's one of the good guys.
Doctor: Good? If I didn't just show up, do you think he would still be "good?"
Gardener: Mr. Pierson wants to build an orphanage. He's a good guy.
Doctor: He looks nothing like a "good guy." Keep going, Miss Woods.
>Go to the West Door [Northern Hallway]
Gardener: Your room. The key is in the invitation letter.
Doctor: Thank you for your help, Miss Woods.
When you pass by the dining room, perhaps you could check the statue in the dining room.
Also, don't get too close to that "good guy."
Gardener: Be wary of Mr. Pierson? Why?
Doctor: I think that he has some special "hobbies." But of course, if it tickles your fancy, then disregard my word of warning.
The Doctor heads into her room.
Objective: Inspect the statue
>View [Statue in Dining Room]
Gardener: Ad rawer with no handle or keyhole? Obviously, I can't open it now.
I think my time is better devoted to resolving the issues at hand. Like those two bickering, for instance.
Mr. Pierson just walked toward the garden. I should be able to catch up to him if I hurry.
Objective: Go to the garden and find the Thief
>Go to the Garden [West Hall]
Garden
The Gardener enters the garden.
Gardener: Mr. Pierson? Are you there?
(Could it be that he is angry and hiding in the bushes?)
Optional Interactions
Interaction
Object
Location
Response
View
Frog Statue
In front of entrance
Gardener: It looks like something was placed under this toad's foot.
View
First Bush
To the east of the garden
Gardener:TBA
View
Second Bush
To the east of the garden, next to the first bush
Gardener: Just some ordinary bushes.
View
Third Bush
To the east of the entrance
Gardener: There's nothing here.
Talk
Scarecrow
To the west of the garden
Gardener: Hi! Mr. Scarecrow!
It looks like he doesn't want to talk. Or maybe he can't.
>View [Fourth Bush]
Gardener Could I have made a mistake? He didn't come to the garden?
If I am unable to resolve this issue, then tonight——*sigh*. The frequency of these arguments is starting to give me a headache.
Can anyone solve this problem? Anyone at all.
The Gardener turns to face the scarecrow.
Skaer Klau: Hey!
Gardener: Is anyone there?
Skaer Klau: Over here.
Gardener: Huh?
I've seen you before.
You...you can speak?
Skaer Klau: Call me Skaer Klau.
Tell me, my dear...
What's troubling you?
Gardener: It's no use.
Skaer Klau: Why not tell me? Maybe I can help.
Gardener: Well, is there any way you can stop Mr. Riley from seeing Mr. Pierson?
Skaer Klau: Of course, my dear.
Your wish is my command.
"That couldn't have been real. The conversation just now must have been a hallucination. I need to have a good sleep.
Anyhow If they continue arguing like this tonight. I will go to the garden tomorrow and burn it."
— Emma Woods
Gardener's Diary 2[ | ]
7/9
Emma Woods
"Emily... My angel. I feel at peace when I look into her eyes. Is this the beauty of friendship?I think I'll go chat with her again today. I want to get to know her better."
— Emma Woods
Entrance Hall
Emma is standing to the east of the entrance hall.
Gardener: Today is the day I'm supposed to meet with Mr. Skelkro in secret. But before I go to the garden, I'm going to check that handrail.
I'm going to get that toolkit. No one is going to use it except for me anyway.
Objective: Get the toolkit
Optional Interactions
Interaction
Object
Location
Response
Move in Proximity
Door
All doors on 2F
Gardener: No time to wander around. Mr. Skelkro is waiting in the garden.
Pick up Toolkit
Objective: Inspect the broken handrail
>Inspect [2F]
Emma feels the handrail.
Gardener: The wood has completely rotted. There is no quick fix for this problem.
Just like father used to say. "You have to break a few eggs to make an omelette."
But I don't have time to replace all the rotten wood. Mr Skelkro is still waiting in the garden and I don't want to make him angry.
Objective: Avoid others and go to the garden
>Go to the Dining Room [West Door, 1F]
Dining Room
Upon entering the room, Mr. Pierson is on the other side of the table and moves to the right of the dining room.
Gardener: Why is he in the dining room?
It's best that I'm not seen by Mr. Pierson when I'm alone.
I need a way to stay out of sight.
Thief: Why is she still not here?
Optional Interactions
Interaction
Object
Location
Response
Move in proximity
Thief
To the right of the dining room
Thief: Why are you avoiding me? Again and again. You have all betrayed me!
You have been discovered.
Overturn
2nd chair
Left side of the dining table
Topples chair over
Move in proximity
Doctor
West hall
Doctor: Miss Woods? What are you doing here?
You have been discovered.
>Overturn [Chair]
Emma must move around the dining table to avoid Mr. Pierson. After exiting the dining room, Emily approaches from the west hall.
Doctor: Strange. Where is Miss Woods?
If Emma takes too long, the following events will occur.
Doctor: Should I go to the garden or the entrance hall?
The garden.
Gardener: Emily went to the garden. Mr. Skelkro will surely be mad.
I should have been faster. It's all my fault.
Emma can avoid Emily by using the various closets or hiding behind the panels.
>Go to the Garden [West hall]
Garden
Gardener: Late.
I better go and apologize to Mr. Skelkro.
I hope he's not upset with me.
Objective: Meet with Mr. Skelkro
Optional Interactions
Interaction
Object
Location
Response
View
Frog Statue
In front of entrance
Gardener: Strange. Was that on the statue before?
View
Bush
Right of the entrance
Gardener: It looks like someone has been taking care of the bushes. Not me, obviously.
Emma moves in proximity to Mr. Skelkro.
Objective: Talk with Mr. Skelkro
>Talk
Gardener: I'm late. I'm sorry to have made you wait so long.
Why aren't you answering me? Is it because I was late?
There was something that needed to be done. I hope you can understand.
I've been thinking of you. If it was possible, I would want nothing more than to watch you here all day.
Emma hugs the scarecrow, and Emily approaches from behind her.
Doctor: Sorry for bothering you.
Perhaps you can introduce me to this man?
You seem as though you are good friends.
"Mr. Pierson's behavior scared me. He seemed to become another person. Despite the brief return of his logic and reason, he looked even more unnerving when he left.
Emily was right, this person is dangerous. I'll have to be more cautious."
— Emma Woods
Gardener's Diary 3[ | ]
7/11
Emma Woods
"Emily... My angel, my cure. I feel at peace when I look into her eyes. Is this the beauty of friendship?I think I'll go chat with her again today. I want to get to know her better."
— Emma Woods
Gardener: Breakfast finished not too long ago. Emily should still be in her room.
Go to 1F02 and talk with her about Mr. Skelkro again.
Objective: Talk to the Doctor in 1F02
The Thief closes the Garden door, and runs up to the Gardener.
Thief: G-good morning, Miss Woods!
Gardener: Good morning, Mr. Pierson.
I’m sorry. I need to talk to Emily. Could you let me pass?
Thief: Are you refusing Kreacher?
Unforgivable.
[cutscene]
[audio, no subtitles]
Thief: Rejected… Again? [cracking knuckles] You stupid ungrateful girl… [punches towards the Gardener, the Gardener dodges and runs away] You will regret this.
[cutscene end]
Gardener: He looks crazy.
What happened? It’s as if he has lost his mind.
I must find a way out of here.
Objective: Escape from the dining room
>Go to the Garden
Gardener: Damn, the door is locked.
[Walk near 1F02]
Gardener: I can’t get Emily involved.
>View Door [far end north corridor]
Gardener: Damn, the door is locked.
>View Door [north corridor east wall]
Gardener: It looks I can only use one of the doors.
I can only go to the entrance hall.
[Camera moves to Thief]
Gardener: That brute!
Damn, why hasn’t he come?
He knows! He knows.
Apart from the door that he is guarding, I have no other way out.
I need to find a way to get him away from the door.
If you enter the Thief's line of sight, the following will happen:
Thief: Aha! I see you, sweetheart.
We are meant to be together!
Diary reconstruction failed!
>Interact with Vase
Thief: You should behave yourself!
Thief: Come here and let Kreacher teach you how to be a lady.
[Hide in closet, wait for him to look elsewhere, run past]
Thief: Kreacher is waiting for you!
>Go to the Entrance Hall
[cutscene]
[audio, with subtitles] Thief and Gardener are running through the entrance hall door, Thief chasing whilst the Gardener attempts to escape him.
Gardener: Mr Pierson! No!
What are you doing?! No!
Thief shakes Gardener by the shoulders.
Thief: What am I doing?
I’m trying… to be nice!
Gardener shoves Thief away.
Gardener: No!
Thief: Miss Woods… Look at me!
At least I’m a man!
Gardener whimpers and takes a step back.
Thief: I see.
You will regret this.
Thief walks up west staircase.
"Mr. Pierson's behavior scared me. He seemed to become another person. Despite the brief return of his logic and reason, he looked even more unnerving when he left.
Emily was right, this person is dangerous. I'll have to be more cautious."
— Emma Woods
Gardener's Diary 4[ | ]
7/13
Emma Woods
"Kreacher Pierson is missing. Freddy Riley said that he escaped. Who knows for sure, but it’s a good thing for me. The owner of the manor summoned everyone today.Fortunately my trunk is big enough to bring Mr. Skelkro. The game has begun."
— Emma Woods
Gardener: Darling, You’re much heavier than you look.
I can’t imagine what you’ll look like in 10 years.
[muffled screams]
Don’t worry! I won’t leave you. I’ll keep you in my suitcase and take good care of you.
As for my angel, Emily, we will share the fruits of my labor and never be apart.
Gardener: I need to think of a way to split them up
That lawyer is a serious danger to her.
[cutscene] Camera zooms on Hell Ember.
[end cutscene]
Gardener: The hunter! I can’t let him find me.
Darling, you’d better keep quiet.
Objective: Bring the luggage
Find the Doctor in the abandoned factory
If the player is caught by Hell Ember:
It’s him…
Objective complete: Bring luggage
Objective: Search the grounds
[Enter basement]
Gardener: Prison-like basement. Creepy.
[Move in proximity of rocket chair]
Gardener: I don't want to know what that is.
>View [Syringe] [Outside window of arms factory]
Gardener: This is Emily’s syringe.
The syringe is missing. That’s not a good sign.
She and Freddy Riley went into this factory. But where are they now?
I need to make some noise and draw the lawyer out.
I have no other choice.
Objective: Bring the luggage
Return to the exit and light the signal
>View Green boxes in crate
Gardener: Minerva Arms Factory.
That was a horrible joke.
>View Graffitti [I WILL FIND YOU]
Restored everything but he still left his mark.
What’s your plan?
Dear Host…
[Reach objective]
Gardener: I have no other choice.
Sorry, darling. Your time is up.
Helping me makes you happy, right? My little angel.
After all, in a sense, you’re also a part of me, aren’t you?
[cutscene]
Sorry darlings. Perhaps what I really need… Is neither of you.
Farewell.
I hope you can see the pyre, Emily.
I’ll be here, waiting for you. Don’t disappoint me.
[end cutscene]
"Note: The last page of the diary is missing. I’ll have to figure out what happened by looking at another diary."
Upon completing this diary, you will receive the Gardener's Costume, Dark Side.
Appearance Decoration[ | ]
Costume
Icon
Name
Series
Description
Cost
Original
Already Equipped
The original costume. Everything looks so natural.
N/A
Worn Clothes
Complete Character Deduction quest 12 Pursuit and Escape to get
All the clothes are super tattered. Was it only a game they have been through?
N/A
Dark Side
Complete Character Story: Gardener's Diary-4
This is one side that has never been shown before, it represents the irreversible past.
N/A
Ghost Girl
Illusion Hall
Surrounded by walls in a cold night - where days felt like years in the hospital, she imagined herself leaving her painful body and walking freely under the moonlight. Where is the happy girl who was once spoiled by her father like a little princess?
2888 / 12888
Boudoir Dream
Deduction Star
Illusion Hall
Time is the best filter for dreams, at least before they come true.
1388 / 4888
Pirate Shipwright
Call of the Abyss I
This shipwright wants to do things a little differently. She wants to build a ship out of seaweed and coral. A captain with their wits about them would not dare risk such an endeavor.
N/A
Spring Demon
S3 Essence 2 (formerly)
Memory Spheres - Previous Seasons
Beauty can be weaponized, after all not everyone remembers that roses won't bloom in ice.
N/A
Haru Okumura
Persona 5 Crossover part 2
Shujin High School Junior - Haru Okumura's Private Clothes
N/A
NOIR
Persona 5 Crossover part 2
A gift from NOIR.
N/A
Lady Truth
First Anniversary
She does not aspire to be the greatest detective but wishes for the truth to be revealed.
1388 / 4888
Emma
The Promised Neverland Crossover
Emma's costume.
N/A
Lollipop
S14 Essence 2 (formerly)
Memory Spheres - Previous Seasons
My companions in adventure, will I see you again?
N/A
Xmas Ensemble
2020 Christmas
Does she remember the excitement of receiving gifts?
N/A
Flower Girl
Illusion Hall
The flower girl clutches the flowers in her hands and doesn't know who to give them to.
318
Florist
S1 Essence 4 (formerly)
Memory Spheres - Previous Seasons
The flowers she carefully grooms aren't for sale. They are intended for the one who is fated to have them.
N/A
Toiling Maid
Illusion Hall
Stop your daydreaming and prepare the food and drink.
318 / 1188
Grail Maid
S2 Essence 2 (formerly)
Memory Spheres - Previous Seasons
I look forward to seeking the truth of the grail and a marvelous adventure.
N/A
Nature Lover
Illusion Hall
The sun falls, the moon and stars rise, but the Forest of No Return remains unchanged.
318 / 1188
Herbalist
S3 Essence 1 (formerly)
Memory Spheres - Previous Seasons
Life in the Forest of No Return isn't all that pleasing, but where can she go?
N/A
Cowgirl
S1 In-game Mail (formerly)
Lantern Deal
This is a skilled gardener? More like a cowgirl from the Wild West!
N/A
Darjeeling
S9 Essence 2 (formerly)
Memory Spheres - Previous Seasons
At times we need to add some spicy annotation to such a mild name.
N/A
Commander
S12 Essence 1 (formerly)
Memory Spheres - Previous Seasons
Question 2. Is the definition of "Prey" decided by the Hunter?
N/A
Gift of Reunion
Taptap Event
Android CN Exclusive
Coffee Bean
Logic Path
CN Exclusive
N/A
Peach Pink
Memory Spheres - Previous Seasons
Rank Treasure
Lantern Deal
Peach blossoms, myrtles, sakura petals...
108 / 438
Strawberry
Memory Spheres - Previous Seasons
Lantern Deal
White sesame, red berries, sweet juice...
N/A
Autumn
S1 Logic Path reached 308
Rapeseed flowers, ginkgo leaves, pot marigold...
N/A
Violet
S12 Essence 3 (formerly)
Memory Spheres - Previous Seasons
Violets, hyacinths, lavender...
N/A
Accessories
Icon
Name
Series
Description
Cost
Happy Birthday
First Anniversary
Come and join us in our birthday celebration.
Special Effect
After operating the rocket chair, the rocket chair can be turned into a celebration chair.
N/A
Pirate Flag
Call of the Abyss I
Haha, the pirate flag should be planted at the highest point of captured land!
Special effect
Rocket Chair Destruction
N/A
Mini Hammer
Illusion Hall
Destroys devices quickly.
Special effect
A special effect that destroys rocket chairs
788 / 2988
Spirit Lantern
Illusion Hall
The company of the children reminded the girl of her father's care.
Special Effects
Added Special Effects when dismantling Rocket Chairs.
1068 / 3888
Fake Holy Grail
S2 Essence 2 (formerly)
Illusion Hall
On their quest to find the holy grail they found countless counterfeits, and there is one which the Grail Maid is especially fond of.
N/A
NOIR's Axe
Persona 5 Crossover part 2
A magnificently decorated axe.
N/A
Gardening Handbook
S10 Rank Treasure (formerly)
Illusion Hall
Gardener has put down everything she knows here, together with quite a few of her own secrets.
A delicate sculpture...It's not inferior when compared with nature.
N/A
Emma's Lantern
The Promised Neverland Crossover
A lantern used by Emma.
N/A
Behavior
Icon
Type
Name
Series
Description
Graffiti
Gardener - Cartoon
Rank Treasure
Gardener's exclusive Graffiti, Cartoon
Graffiti
Gardener - Customization
N/A
Special Gardener Graffiti. The graffiti demonstrates the personality of the character.
Graffiti
Gardener - Deduction Star
Gardener's Exclusive Graffiti, Deduction Star 2018
Graffiti
Gardener toolbox - Cartoon
Gardener exclusive Graffiti - Cartoon
Graffiti
Gardener - Silhouette
S1 Memory Sphere B
Gardener's exclusive Graffiti, Silhouette
Graffiti
Toolkit - Colored
S1 Memory Sphere B
Toolkit Graffiti, Colored
Graffiti
Event - Gardener Exclusive
Battle of Prayer Event
Event Graffiti: Gardener
Graffiti
Gardener - Gray Shadow
Gardener's exclusive Graffiti, Gray Shadow
Emote
Agree
Already Equipped
A motion that means agreement.
Emote
Hush
Already Equipped
A motion that means hush.
Emote
Advance
Season 1 Essence 4
A motion that means advance.
Emote
Confused
Rank Treasure
A motion that means confusion.
Emote
Hurry Back
S1 Memory Sphere B
A motion that asks teammates to hurry back.
Emote
Provoke
Rank Treasure
She giggles behind her hands the motions a playful "come closer".
Emote
Lie Down
N/A
She makes a snow angel.
Emote
Shout
N/A
A shout motion, exclusive to Gardener.
Emote
Shame
Shame Motion, exclusive to Gardener
Emote
Mourn
Memory Sphere Season 3
Mourn Motion, exclusive to Gardener
Emote
Dance
Memory Sphere Season 4
Dance Motion, exclusive to Gardener
Emote
Reflect
Reflect, Gardener's Exclusive Emote
Emote
Rolls 4-Sided Dice
4-sided Dice Enthusiast
Rolls 4-Sided Dice Motion, exclusive to Gardener
Standby Motion
Icon
Name
Series
Description
Default
Already Equipped
Female survivor's default motion in matching room
Ready
Rank Treasure
Gardener's motion in matching room, Ready
Wait
Rank Treasure
Gardener's motion in matching room, Wait
Snooze
S1 Memory Sphere B
Gardener's motion in matching room, Snooze
Stand
S1 Memory Sphere B
Gardener's motion in matching room, Stand
Look
Scattered around the corners of the manor. Explore now
Gardener's motion in matching room, Look
Gallery[ | ]
Tips[ | ]
Since the hunter can repair Rocket Chairs, do not bother taking down chairs at the start of the match as it attracts the hunter's attention. Instead, focus on decoding and take down chairs only when the hunter is trying to tie a survivor to a chair to waste the hunter's time. Be careful not to get terrorshocked.
Although it's not recommended to break Rocket Chairs as soon as the match starts, a useful thing to do is prime those chairs near you every time you move to a cipher.
Thanks to Emma's shield, you can successfully rescue a teammate even if you're already injured or if the hunter has Detention. Be careful though, once you recall the shield, it'll only last 6 seconds, therefore you should recall it near the Rocket Chair so you don't risk getting downed.
Trivia[ | ]
Her birthday is on the 21st of December.
Although not his birthday, Leo Beck (now known as the hunter Hell Ember) considers this as the most important day in his life, hence his Character Day.
She likes Atlantic Canaries.
She is interested and skilled in gardening, repairing, and handicrafts.
She dislikes mice and foxes.
Her mother's name is Martha Beck, née Remington.
References[ | ]
↑Revealed after completing Node 12 of the Gardener's Deduction Target