"Burke's Guard 26 robot stores a large number of Time Bombs."
Bonbon is able to utilize his bombs to inflict damage on survivors. By holding the bomb skill button, players can toss the bombs to longer distances and aim more accurately. Each bomb deals 0.25 damage to survivors. A stack of one or more bombs hitting a survivor at one time will be chalked up to 0.25 damage as well.
Timer Bombs have a cross-shaped attack range, which is highlighted on the ground in yellow (26-40 seconds left in countdown), orange (6-25 seconds left in countdown) or red (1-5 seconds left in countdown). Survivors can avoid the bombs by staying away from the highlighted attack range.
Players can adjust the countdown time of the timer bombs by selecting and dragging the timer skill button. The lowest limit for a timer bomb is 2 seconds and the highest is 40 seconds. Remote-Controlled Bombs do not have a countdown, and will explode upon the press of a button.
Bombs that are in the attack range of other bombs will explode when said bomb explodes in a chain reaction. For example, one bomb is 10 seconds away from exploding while another bomb is 2 seconds away. Because the first bomb is in the damage range of the second, the first bomb will explode along with the second bomb. Players can cause a chain reaction by planning the format of their bombs appropriately.
Burke, the Architect, had failed to make a robot 25 times, and he finally succeeded in the 26th time, which he could be proud of. No. 26 has a high self-awareness, which significantly increased its efficiently, and allowed Burke to have a temporary vacation away from the complex repetitive work, and to develop him a new "body". Gradually, No. 26's self-awareness evolved, and it even had a name--Bonbon.
Burke was very angry to find out that the efficiency of No. 26 decreased after the over-development of self-awareness, so he replaced the CPU and wrote No. 26 a new program. But strange things happened. No matter how many times he changed the CPU, or how many times he wrote a new program, he would always hear the same phrase after reboot; "Nice to meet you, Bonbon".
|Bomb Chain||Bonbon can store a large number of bombs. It explodes in a cross shape and detonates all bombs within a range.
Each bomb only inflicts damage equal to 50% of a normal attack, a Survivor hit by multiple bombs at the same time will only receive damage once.
These are three Abilities that are unique to Guard 26:
|Time Bomb||Time Bombs can be placed or thrown. The bomb will explode at the end of the timer, and the timer can be adjusted before the bomb is thrown.
Cooldown: 6 seconds
|Remote-Controlled Bomb||Placing or throwing the special Remote-Controlled Bomb, and tapping the skill button again will detonate the bomb. The Remote-Controlled Bomb will detonate automatically once it reaches the time limit.
Cooldown: 35 seconds
|EX Bomb||Decreased the charging time of Time Bombs and increased the explosion range of all bombs.
Cooldown: 4 seconds
|Original||Already Equipped||The original costume. Everything looks so natural.||N/A|
|Worn Clothes||Complete Character Deduction quest 10 Memories to get.||All the clothes are super tattered. Was it only a game they have been through?||N/A|
|March Hare||S8 Essence 2||One of the guests in the Mad Rea Party whom people said was "as mad as a March Hare".||N/A|
|Monokuma||Danganronpa Crossover Event Essence||The headmaster of Hope's Peak Academy, not some stuffed toy.||N/A|
|Western Baron||Memory Sphere Season 10||As a cascade of gold comes pouring down the riverbed to the fading sound of dynamite, who's left to remember the unfortunate diggers buried underneath.||N/A|
|Mr.Eggshell||S15 Logic Path||He had wanted to stay in the peaceful dream forever, yet when he was forced to wake up from his dream abruptly, he realized that everything he wanted to protect was ruined.||N/A|
|Card Soldier||N/A||"Where did the dormouse go?"||318 Echoes or 1188 Fragments|
|Jukebox||Memory Sphere Season 11||The jukebox in the bar had been playing unremarkable music until it was burned by some strange power and gained its own conscience. The first song it played after that was a groundbreaking performance.||N/A|
|The Tin Man||Memory Sphere Season 12||The broken tin man chooses to endure deception and hurt in order to gain true affection.||N/A|
|Court 6 Commissioner||Memory Sphere Season 13||A small amount of affection is sufficient to keep the disciples satisfied, yet it only makes me long for more.||N/A|
|Fortune's Favor||2020 Chinese New Year Event||There is no need to light it here, but occasionally we all need to add a little festivity to the air.|
|Killer Copper||Logic Path reached 250 (S9)||Who can still remember Bonbon's original colour?||N/A|
|Turquoise Blue||Call of the Abyss III||Don't get the wrong idea. It's got a cool paint job but none of its passion is gone.||N/A|
|Purple Metal||Call of the Abyss III||Greetings from Bonbon in an upgraded purple outfit!||N/A|
|Mono Mono Machine||Danganronpa Crossover||Are you ready to accept your destiny?
||B-Tier: Free (from quest)
A-Tier: 480 Monocoins S-Tier: 728 Monocoins SS-Tier: 3288 Monocoins
|Unsent Flowers||Memory Sphere Season 10||All robots dream of becoming human, and the Unsent Flowers represent Bonbon's shattered dream.
||1888 Echoes or 8388 Fragments|
|Graffiti||Monokuma||Danganronpa Crossover Event Essence||Monokuma graffiti, exclusive to Guard 26. Danganronpa Crossover.|
|Graffiti||Mondo Butter||Danganronpa Crossover Event Essence||Mondo Butter graffiti, exclusive to Guard 26. Danganronpa Crossover.|
|Emote||Ultimate "Salute"||Danganronpa Crossover Event Essence||Salute emote, exclusive to Guard 26. Danganronpa Crossover.|
|Demonstrate||Memory Sphere Season 9||Guard 26's Exclusive Matching Room Standby Motion - Demonstrate|
|Visit||Memory Sphere Season 10||Guard 26's Exclusive Matching Room Standby Motion - Visit (visible to survivors).|
|Laugh||Memory Sphere Season 11||Guard 26's Exclusive Matching Room Standby Motion - Laugh|
|Sober Up||Danganronpa Crossover Event Essence||Guard 26's matching room motion, Sober Up. Danganronpa crossover.|