Identity V Wiki

"So long as the melody can move the world, Antonio doesn't care who's controlling his body."
— Rumor

Character Full Portrait Violinist.png
Difficulty Difficulty Full.png Difficulty Half.png Difficulty Empty.png
Alias Violinist
Gender Male
Clues 4508
Echoes 858

Antonio, or The Violinist, is one of 22 Hunters IconHelpLoading hunter.png currently featured in Identity V Identity v.png.


Antonio is a hunter that uses long distance attacks to his advantage.

His first ability allows him to cause damage to a Survivor from afar. A Terrifying String Music is generated and if positioned and timed correctly, will hit the Survivor. The String Music takes a moment to generate after placing it down, so putting it slightly in front of the targeted Survivor's current spot will cause it to hit the Survivor. Should the player fail to generate the second note before the timer runs out, they will have to wait 7 seconds before being able to use the ability again.

His second ability consists of Terrifying Music Notes that Antonio will be able to generate for 9 seconds when activated. During this time, he can throw the notes in the direction he is facing. The notes can go through terrain and have no collision. If the note hits a survivor, they will be infected with a stack of Demon Notes and will receive healing and decoding speed penalties, but no damage.

His third ability builds on his first, letting the string extend parallel to the original string. Survivors on the path of the string will get hit and receive damage, unless they find themselves in the spaces between the lines. The player must be on the side of the string opposite of the direction they want the string to travel. The string can pass through props on the map.


Antonio is a famous violinist who was extremely good at his craft. He could play melodies with only a single string on his violin. It is rumored by others that he struck a deal with the devil to enhance his performances.

External Trait[]

External Traits
Icon Name Description
External Trait Terrifying Melody.png
Terrifying Melody Antonio plays out terrifying music with all the melody in the world.

Survivors will be infected with multiple stacks of Demon Notes

Demon Notes

Survivor's movements are affected by the music resounding in their ears. They need to find a quiet place to calm down. 1/2/3 stack(s) of Demon Notes will decrease Movement Speed by 4%/8%/12%, and decrease Decoding, Healing, and Gate-Opening Speed by 15%/30%/50%.

Where there are no other Survivors within 12 meters, the infected Survivor can calm down through Meditation and remove the effect of Demon Notes.


These are three Abilities that are unique to the Violinist:

Icon Name Description
Ability Sonata.png
Sonata Antonio plays the first Music Note at the target location. He can use his ability to play a second Music Note in 5s.

The two Music Notes will resonate to generate Terrifying String Music.

Terrifying String

Stays on the field for 13s, but only deals damage right when it's generated. Survivors who are hit will suffer damage equal to a normal attack plus 1 stack of Demon Notes.
When these Survivors touch the same String Music Later, another stack of Demon Notes will be added with no damage suffered. There is a 5s buffer for the String Music to add a stack of Demon Notes to the same Survivor.
When 2 music notes are more than 24m (horizontally) apart, they will not generate Terrifying String Music.

Cooldown: 13/7 seconds

Ability Rhapsody.png
Rhapsody Antonio performs for 9s;

During the crazed performance, he can move during the back swing of normal attacks and charged attacks. His attacks won't collide with scene features. At the same time, he will also send out an additional Terrifying Music Note along with each attack.

Terrifying Music

Music Notes that ignore the terrain and keep on flying, adding 1 stack of Demon Notes to the Survivors hit.

Cooldown: 14 seconds

Ability Infinite Movement.png
Infinite Movement Within 20m of the Terrifying String Music's center, Antonio can throw out his bow and pull on the String Music to make it vibrate, creating 10 scattered and fleeting pieces of String Music.

Survivors hit by the String Music will suffer damage equal to a normal attack. Survivors in the areas between the pieces won't be affected, and Survivors in the areas won't suffer repeated damage from the String Music within 2 seconds.

Deduction Target[]

All completed Objectives reward the player with +335 Logic Points Logic Points.png for the Logic Path Logic path.png

  1. Prodigy
    I grew up with my musical talent, yet it never made me happy.
    • Basic Objective: Create Terrifying String Music 1 time(s).
    • Advanced Objective: Create Terrifying String Music 2 time(s).
    • Advanced Objective: Create Terrifying String Music 3 time(s).
    A young man's medical report: malnourished, catalepsy...stressed out...neurasthenia...scarlet fever...pneumonia...spasticity...
  2. Seductive Tune
    How much of the joy that was missing can be reclaimed with this talent?
    • Basic Objective: Vault through 1 window(s).
    • Advanced Objective: Vault through 2 window(s).
    • Advanced Objective: Vault through 3 window(s).
    A music score stashed under the windowsill: "I want you to know I had a wonderful night. This is something to remember me by."
  3. Gambling Debt
    How much is a musician's dignity worth?
    • Basic Objective: Hit Survivors with Terrifying String Music 1 time(s).
    • Advanced Objective: Hit Survivors with Terrifying String Music 2 time(s).
    • Advanced Objective: Hit Survivors with Terrifying String Music 3 time(s).
    A collateral receipt from a casino: The Violinist Antonio's musical instrument is hereby pledged, with an outstanding amount...
  4. Invitation
    3 years of freedom to clear off your debts and sorrows.
    • Basic Objective: Use Rhapsody to send out 3 music note(s).
    • Advanced Objective: Use Rhapsody to send out 6 music note(s).
    • Advanced Objective: Use Rhapsody to send out 9 music note(s).
    An exhortation letter: ...I am of the opinion that, given Master Antonio's gambling addiction, your highness should consider the effect on the royal family's reputation before recruiting him as a member of the royal orchestra.
  5. Fame
    They treated me with courtesy and respect. They looked up to my talent and music.
    • Basic Objective: Use Perpetual Motion 1 time(s).
    • Advanced Objective: Use Perpetual Motion 2 time(s).
    • Advanced Objective: Use Perpetual Motion 2 time(s).
    A confidential letter: Antonio's music must remain exclusive to the royal family. Ordinary people don't deserve it. We must do everything we can to make him stay so that he can serve as a symbol of the royal family's superiority.
  6. Toy
    They put me in a tower and kept me in a cage. They tricked me and took away my violin.
    • Basic Objective: Use Rhapsody to stack Demon Notes 2 time(s).
    • Advanced Objective: Use Rhapsody to stack Demon Notes 4 time(s).
    • Advanced Objective: Use Rhapsody to stack Demon Notes 6 time(s).
    A torn letter: ...If you insist on leaving, please play a song with this single string. You can only prove that it's "a waste of your time and abilities" to stay in the palace if you possess such extraordinary skill...
  7. Apprehension
    Turns out my talent is my prison. Outside this prison, however, I'll have to give up materialism and fame...and lose myself...
    • Basic Objective: Hit Survivors with Perpetual Motion 1 time(s).
    • Advanced Objective: Hit Survivors with Perpetual Motion 2 time(s).
    • Advanced Objective: Hit Survivors with Perpetual Motion 3 time(s).
    A messed up music score for a single string song with a note: "Don't play it."
  8. Revisit
    The high and mighty ears can't detect the musical notes which should be revered.
    • Basic Objective: Stack the Demon Notes to the maximum on 1 Survivor(s).
    • Advanced Objective: Stack the Demon Notes to the maximum on 1 Survivor(s).
    • Advanced Objective: Stack the Demon Notes to the maximum on 2 Survivor(s).
    A poster of a violin concert in the national theater covered in red graffiti: A loser who's been exiled by the palace at his peak.
  9. Trap long as I don't touch it, there won't be an echo.
    • Basic Objective: Eliminate all Survivors.
    • Advanced Objective: Eliminate all Survivors.
    • Advanced Objective: Eliminate all Survivors.
    A confidential letter: He's as proud as he's always been and refuses to perform that music score on stage. But I have an idea. We just have to make his strings...
  10. Finale
    If the peak is the end of the road, who's playing the world's melody on the way down?
    • Basic Objective: Hit a Survivor shortly after they've been hit by String Music.
    • Advanced Objective: Hit a Survivor shortly after they've been hit by String Music.
    • Advanced Objective: Hit a Survivor shortly after they've been hit by String Music.
    A newsletter: The renowned violinist, Antonio, has returned! His extraordinary performance in G took over the concert hall like a demon's descent. The entire audience was deeply entranced by his enchanting music!

Appearance Decoration[]

Icon Name Series Description Cost
Costume Antonio Original.png
Original Already Equipped The original costume. Everything looks so natural. N/A
Worn Clothes Complete Character Deduction quest 10 Finale to get. All the clothes are super tattered. Was it only a game they have been through? N/A
Costume Antonio Inferno Sonata.png
Inferno Sonata S11 Essence 1 No one can resist the willpower embedded by the visitor from hell in the music piece. Yet the musician only cares about the elegant purity and isn't flattered by the boisterous sound. It's only when he finds out that a misfit has fled to the world of the living in pursuit of his music that he's finally motivated to play his heart out. ([Limited] Costume, only available in S11 Essence 1) N/A
Crescent Knight The Oath of the "Traitors" / Lone Moon Girl's School Investigation

Illusion Hall (temporary)

A knight gazes at the reflection of the lonely moon, as the prince drowns in a river of lies. 2888 Currency Echoes Icon.png / 12888 Currency Fragments Icon.png
Costume Antonio Ouroboros.png
Ouroboros Memory Sphere Season 13 In order to harvest the essence generated from the displacement of body and soul the Ouroboros is cursed with the fate of devouring lives around it, just as it's devouring itself. N/A
Costume Antonio Sound of Life and Death.png
Sound of Life and Death N/A He finds inspiration in the life and death of trees and plays out music notes about the withering of life with hair-strands that resemble deadwood. 318 Echoes Currency Echoes Icon.png or 1188 Fragments Currency Fragments Icon.png
Autumn Breeze Logic Path S14 The autumn breeze is strumming up a crisp tune. N/A
Golden Blues Abyss Treasure The pairing of blue and gold sets an elegant tone. N/A
Voice of Greenery S15 Logic Path The jazzy vocals are filled with greenery's vitality. N/A
Icon Name Series Description Cost
Accessory Dream in Frozen Time.png
A Dream Frozen in Time Memory Sphere Season 13 It's snowing. Remind yourself at all times-- stay awake no matter what. For when your eyes are closed, it's not the sweetness of dreamland that you see, but a lethal melody at the last moment.
Special Effect
Replace ability effect.
788 Currency Echoes Icon.png / 2988 Currency Fragments Icon.png
Moonlight The Oath of the "Traitors" / Lone Moon Girl's School Investigation

Illusion Hall (temporary)

High up in the sky, does the moon remember the oaths and choices of loyalty?
Special Effect
Replaces ability effects
1068 Currency Echoes Icon.png / 3888 Currency Fragments Icon.png


  • Use Terrifying String to hit Survivors with it first before using your normal attack. That way, you don't have to wait for the attack recovery animation.
  • Once you've unlocked Rhapsody Ability Rhapsody.png, use it when chasing a Survivor to not have to worry about the slight pause in movement when missing a hit. Since Antonio can still move during the backswings of normal attacks, you can swing freely.
  • When possible, spawn the furthest note you intend to use of the Sonata Ability Sonata.png ability first. Because notes take some time to travel to the spot indicated, doing this will help the Terrifying String generate faster, and almost instantly.
  • You can put the note on the other side of a window or pallet to stop the survivors from interacting with it. If they do interact, you can place a note and hit them while they are interacting with the prop.
  • You can generate Terrifying String in front of the Survivor's running path to force them to decide if they want to be hit by the string or the violin bow.
  • At max presence, you can generate Terrifying String a little bit far from the rocket chair with a Survivor. This will grant you a possibility to hit the rescuer and the chaired Survivor with Infinite Movement Ability Infinite Movement.png when the rescue occurs.
  • Peepers are an incredibly useful Trait for Antonio, since they can help with hitting Survivors with Terrifying String behind walls. The slight speed debuffs may also make it easier to aim the string.
  • Tinnitus is an excellent Talent for Antonio, as it helps with locating Survivors. It usually pairs with peepers quite well, since you can locate Survivors by placing a peeper down when Tinnitus triggers.
  • Pay attention to nearby Cipher Machines. If you hear a Cipher Machine being decoded or see a Machine highlighted from behind a wall moving, use Terrifying String to hit a spot directly adjacent to the Cipher Machine. If a Survivor is decoding that Machine, you can easily hit them from behind a wall.


  • Antonio is believed to be inspired by Niccolò Paganini, an extremely talented and acclaimed XIX century violinist. It is often mentioned he was able to perform concertos with only one string. Rumors say the reason behind his talent was due to Paganini selling his soul to the devil, earning him the nickname of "The Devil's Violinist"
    • Antonio has only one string in his violin, which is another reference to Paganini.
  • His violin string is said to be made of one of the strands of his hair. The string can play the entire scale range of a regular violin.


See Also

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