Health States

''' are a Game Mechanic exclusive to in '.

Overview
Survivors have 3 : Healthy, Injured, and Downed'''.

Health States can affect a Survivor's survivability and also inhibit certain interactions.

Healthy State
This is the default Health State of Survivors. They start the match in this Health State.

Damage
Receiving damage from a Hunter puts Healthy Survivors into the Injured State.

Terror Shock
Terror Shock is double damage from a Hunter, which puts Healthy Survivors directly into the Downed State.

Injured State
This is the second Health State of Survivors that have been injured by a Hunter.

Though an injured Survivors limps, their Movement Speed is unaffected and the same as when Healthy.

Receiving damage from a Hunter puts Injured Survivors into the Downed State.

Downed State
In the Downed State (also referred to as Incapacitated), a Survivor's movement speed is limited to a slow crawl.

A crawling Survivor has two options: recover as much health as they can, or crawl away to find help. Without the aid of the Talent, a Survivor cannot fully recover by themselves; they will need another Survivor to finish healing them. A crawling Survivor can be picked up by the Hunter and brought to a Rocket Chair.

While in the Downed State, Survivor's "Tenacity" slowly depletes until death. The progress can be seen by the Survivor's Icon in the HUD.

Downed Survivors can see the Auras of their teammates and vice versa.

(For example, if a survivor is injured with the borrowed time and the exit gates become powered, they will be in the health state.)
 * A Hunter can see the Aura of a Downed Survivor if they have the Deer Hunt Talent.
 * The Borrowed Time Talent instantly recovers a Survivor from any Health State when the Exit Gates become activated.

Healing
Healing can put Survivors back into higher .
 * It is possible to heal oneself with a or being healed by other Survivors back to Healthy.
 * A Hunter can see the location of a Survivor being healed or healing themselves with a the Talent.