Template:Patch/21.01.28

Call of the Abyss IV will enter Stage 3, Wintry Harbor, after maintenance this week. The Top 50 Clubs with the highest points in the Snow Mountain stage will compete in Wintry Harbor battles to obtain "Wintry Harbor Points." The final Top 8 Clubs with the highest points will be awarded more rewards and the Top 8 Clubs from non-Mainland China regions will also be qualified for the [Call of the Abyss IV] Online Qualifiers to compete for qualification in the [Call of the Abyss IV] Offline Finals. Schedule for Regional Online Qualifiers (UTC +8): Mainland China: March 20-21, March 27-28, April 3-4, and April 10-11 Japan: March 5-7 and March 12-14 NA-EU: February 27-28 South Korea: February 25-28 Southeast Asia: March 6-7 HK & MO & TW: March 13-14 Those who are lost in their nightmares will be captured by Yidhra and sent into a dream she constructed—a bizarre racecourse. She will select an agile, lucky, and capable champion to become the missionary on her behalf. The losers will stay in this dream and receive eternal torture by Yidhra's Followers. The abilities of characters and items in this mode are adjusted by the Dream Witch. The types of items available and details of their adjustments are as follows:
 * Call of the Abyss
 * Event
 * [Character Day]: Fiona's (Priestess) birthday (February 1) is here and the annual birthday party has officially begun. Participate in the event and complete quests to get unique Character rewards! For Fiona's second birthday in Identity V, we've prepared various new rewards to celebrate this milestone! Players who have obtained the portrait from her first birthday event will receive a second-year Birthday Portrait Frame after completing the event quests! Those who haven't obtained the reward from Fiona's first birthday event will receive her first-year birthday reward. Event Period: February 1, 00:00:00 - February 1, 23:59:59 (Server Time)
 * Shop
 * [Deduction Star Costume]: Behind each victory is a long train of suffering. Mercenary's Deduction Star Costume, Colonel Dax, is now available in the shop and can be purchased with Fragments or Echoes.
 * [Costumes]: The"Ripper's" S Costume - Soul Emissary, the Priestess' S Costume - Morgan the Fairy, and their corresponding accessories have returned to the Shop for a limited time! Availability: January 28, 2021 (after maintenance) - February 18, 2021, 23:59:59 (Server Time)
 * [Memory Sphere - Previous Seasons]: Players can now reset a guaranteed item for each quality grade. When they obtain an item in that quality grade, they will receive the item they previously assigned as the guarantee. Please assign your guarantee item in time as they cannot be accrued.
 * New Mode "Chasing Shadows"
 * New Game Mode Now Available
 * 1) New game mode "Chasing Shadows" is now available on the official servers for a limited time. Players can now play Chasing Shadows by entering through the Violent Struggle entrance in Quick Matches or Custom Mode. This mode will be available daily between 08:00 - 12:00, 14:00 - 18:00, and 21:00 - 24:00 from January 28, 2021 (after maintenance) until February 22, 2021, 23:59.
 * 2) Chasing Shadows battle event has begun! Players can complete Chasing Shadows quests to obtain Clues, Fragments, Spyglasses, [Temporary Identity] General Character (3d), [Temporary Costume] General A Costume (3d), and various rewards. Complete 5 battles each day for 4 days during the event to obtain Dream Witch's B Costume "Broadcaster." Event Period: January 28, 2021 (after maintenance) - February 22, 2021, 23:59
 * 3) Players can also obtain Logic Points and EXP by participating in the Chasing Shadows mode. The Logic Points obtained will be accounted for in the Weekly Limit.
 * 4) There will be a weekly ranking for Chasing Shadows during the event. The Time Ranking and Points Ranking for Chasing Shadows will be reset at 23:59 every Sunday.
 * About Chasing Shadows
 * A. Backstory
 * B. Introduction
 * 1) Gameplay: [Chasing Shadows] consists of 6 players who are tasked with clearing the Dream Witch's racecourse and reaching the Exit Gate at the finish line.
 * 2) Map Route: In the dream constructed by the Dream Witch, players must proceed along a set route and go through the racecourse twice. Once the first player gets to the finish line, there will be a 20-second countdown before the race comes to an end.
 * 3) Point Rules: The 6 players will either complete the race solo or in a team. For [Solo Mode], players will be ranked according to their finishing time. For [Team Mode], players will form teams of two and teams will be ranked based on the total ranking points gained by the two players in a team. The first place player will receive bonus points if they win by 10 seconds or more.
 * 4) Character Limitations: All Survivor characters can participate in the races, but they can't carry any items. All characters' Movement Speed and Interaction Speed will also be balanced.
 * C. About the Items
 * 1) There are item spawn points on the map. Players can touch them to obtain a random item. Once an item spawn point has been touched and refreshed, each subsequent refreshing will have longer intervals.
 * 2) The random items available include Elbow Pads, Flare Guns, Lassoes, Magnets, Smoke Bottles, Mud Bottles, Shields, etc. Utilize these items to disrupt other players or clear the stages quickly.
 * 3) Each player has 2 item slots. If the player obtains a new item when both of the 2 slots are filled, the item obtained the earliest will be replaced by default.
 * D. About the Stages
 * 1) The terrain of the racecourse has been altered by the Dream Witch to include traps such as moving walls, spinning walls, repulsion pallets, trampolines, etc. Players must adapt to these traps in order to win.
 * 2) Other Hunters may also appear and attack players in each race! Rumor has it that the "Ripper" and the Feaster is making an appearance on the first week. Watch out for their fast-moving Fog Blades and sneaky Tentacles!
 * E. Detail Adjustments
 * 1)  Elbow Pads: Gain a directional acceleration by touching the wall. Usage: 1.
 * 2) Lasso: Can be used by all characters. Usage: 1.
 * 3) Magnet: Two Magnets with the same polarity can be thrown out at the same time. Usage: 1.
 * 4) Flare Gun: One shot will be fired at the frontrunner by default. The frontrunner will be stunned for 3 seconds upon being hit. Effective only against non-teammates in team races.
 * 5) Shield: Use it to block incoming damage or directional ability once. The Shield will be effective for 5 seconds.
 * 6) Smoke Bottle: Emits a smokescreen to obstruct other players' view.
 * 7) Mud Bottle: Once it is thrown, it will shatter and leave a huge area of mud on the ground. The movement speed of players who walk on the mud will be significantly reduced.
 * 8) Rugby Ball: Its duration is adjusted as 2 seconds.
 * 9) When the sixth place player is too far behind the next player, they will gain a 10-second speed boost (this boost has a 20-second cooldown). Try to catch up!
 * Battle
 * If Quenching Effect becomes ineffective within 50 seconds, the boost icon on the top left corner will disappear instead of continuing with the countdown.
 * In Tarot mode, Knights can no longer destroy Music Boxes placed by Survivors in their faction.
 * Experience Optimizations
 * Added a display for each member's "Weekly Activity Points" on the Guild interface.
 * Added an option on the Friends list that sorts friends by Activity Points from High to Low.
 * Added a display of COA IV's PV to the COA IV Essence interface.
 * Bug Fixes
 * Fixed an issue where the Dream Witch had trouble leeching on a Survivor who had been captured by the Follower.
 * Fixed an issue where the "Undead" could use Jump Chop on the first floor of the Sacred Heart Hospital to jump on to the second floor.
 * Fixed an issue where the effects of Smiley Face's modified Rocket would be cleared when the knocked-down Survivor's self-healing was maxed out.
 * Fixed an issue where the Geisha could get stuck after using Dash Hit toward a high-flying Swallowtail Butterfly in the basement.
 * Fixed an issue where the Hunter could get stuck when they collided with an object from a jump in some scenes.
 * Fixed an issue where players couldn't exit the Custom Interface under certain circumstances.
 * Fixed an issue where there's a chance that there would be abnormalities when the Prospector used an ability and escaped from the Manor.
 * Fixed an issue where the Prospector could Repulse/Attract Axe Boy to a Resentful Soul and stun him when Axe Boy was using Dispel Souls.
 * Fixed an issue where no damage would be dealt when the "Undead" hit a Survivor with Kinetic Dash Hit along a wall.
 * Fixed an issue where the Coffin model would remain in the scene after the Embalmer had been eliminated or escaped through the Exit Gate.
 * Fixed an issue where there's a chance that the Geisha would fall outside a locked Exit Gate when her Dash Hit was interrupted.
 * Fixed an issue where there's a chance that the Herald's Catwalk could be interrupted before she moved and went into cooldown.
 * Fixed an issue where the struggle progress of a Survivor rescued from a Locker wouldn't increase when they weren't struggling.
 * Fixed an issue where the abilities of the Herald's Cat would be triggered by a knocked-down Mechanic's Doll.
 * Fixed an issue in the Display Interface where the icons of unobtained emotes would display as if they were obtained.
 * Fixed an issue where the Snow Mountain Points Interface wasn't shown when a player tapped Deduction Review after an Abyss battle.
 * Fixed an issue where the Priestess could create a Straight Passage through the air at a certain spot in the Sacred Heart Hospital.
 * Fixed an issue where the location of Batter's Rampage couldn't be adjusted in Custom Mode.
 * Fixed an issue where the Magnet would cancel the Prospector's invisibility after becoming invisible in the Hajime Hinata costume by using Decoy and Poseidon Watch.
 * Fixed an issue where the chat interfaces for Club Chats were erroneously displayed.
 * Fixed an issue where the Mercenary's delayed knocked-downs caused by his Steel Will weren't counted toward the Hunter's number of knockdowns in the Records.
 * Fixed an issue where players couldn't switch identities in the waiting lobby in Tarot Mode.