2020 Patches

{| class="identityv mw-collapsible mw-collapsed" width="100%" ! October ! Patch 10.29.20 - October 29, 2020
 * Event
 * Event

- The Halloween Ball Has Begun: Everyone has their own desires, be it passion, wealth, or wisdom. The annual Halloween is upon us! Otis' Doll Shop cordially invites you to join the Dealmaker's Halloween Ball. We will make your wish come true, whatever it is. And all you'll have to do is to give up a negligible amount of "Soul Energy." Are you ready to party?

Event 1 - Halloween Gifts

Log in daily during the event to know more about the Doll Shop's mysterious backstory. Reveal the hidden truth and claim daily check-in rewards, including Clues, Fragments, Trial Cards, and more. Check-in for 7 days to claim the 2020 Halloween Exclusive Portrait. Don't miss out! Make-up Check-ins are available at the cost of 10 Inspirations.

Event Period: October 29, 2020 (after maintenance) - November 4, 2020, 23:59:59

Make-up Check-in Period: November 5, 2020, 00:00:00 - November 8, 2020, 23:59:59

Event 2 - Halloween Masquerade

Behind the facade of the Masquerade hides the trading of souls and the fulfillment of desires. During the event, complete battles in Normal Matches, Rank Matches, and Duo Hunters mode and you may get Soul Energy. Spend Soul Energy to exchange for Priestess' B Costume "Guiding Spirit," the Postman's A Costume "Specter," and other precious items at Otis' Doll Shop.

Soul Energy Availability: October 29, 2020 (after maintenance) - November 4, 2020, 23:59:59

Exchange Availability: October 29, 2020 (after maintenance) - November 8, 2020, 23:59:59

Event 3 - Soul Pact

During the event, you can spend Soul Energy to make a Soul Pact with the Priestess at Otis' Doll Shop. Make a Soul Pact and you may obtain Clues, Fragments, Inspirations, various types of Trial Cards, and a chance to obtain the 2020 Halloween Exclusive Graffiti. You can make a maximum of 3 Soul Pacts daily.

Event Period: October 29, 2020 (after maintenance) - November 8, 2020, 23:59:59

- Event Shop: The 2020 Halloween series costumes: Axe Boy's B Costume "Pumpkin Lamp" and the Acrobat's B Costume "Jamboree" will be permanently available in the Event Shop at a price of 100 Spyglasses.

The Postman's B Emote "Exhausted," Axe Boy's B Emote "Candy Please," and the Acrobat's B Emote "Exclaim" will be permanently available in the Event Shop permanently at a price of 100 Spyglasses.

- Shop: Grade A Pet "Smiley Face - Jack-O-Lantern" from the Halloween series will be permanently available in the shop. This pet is exclusive to the Hunter character, Smiley Face. It can be purchased with 888 Echoes or 3188 Fragments.

The Ripper's S Costume "Count's Banquet" will make a limited-time comeback in the shop. It can be purchased with 2888 Echoes or 12888 Fragments.

The Ripper's A Accessory "Banquet Cup" will make a limited-time comeback in the shop. It can be purchased with 1068 Echoes or 3888 Fragments.

The 2020 Halloween Portrait Frame Package will be available in the shop for a limited time. It includes the 2020 Halloween Exclusive Portrait Frame, 100 Spyglasses, and 288 Fragments. This Package can only be purchased with 328 Echoes.

Availability: October 29, 2020 (after maintenance) - November 4, 2020, 23:59:59 (Server Time)

- Character Day: Eli's (Seer) birthday (October 31) is coming up and the annual birthday party is about to begin. Participate in the event and complete quests to get unique Character rewards! For Eli's second birthday in Identity V, we've prepared various new rewards to celebrate this milestone! Players who participated in Eli's first birthday will receive a second-year Birthday Portrait Frame and a letter after completing the event quests! Those who did not participate in Eli's first birthday will receive his first-year Birthday Portrait and a letter.

Event Period: October 31, 00:00:00 - October 31, 23:59:59 (Server Time)

- Character Day: Mary's (Bloody Queen) Character Day (November 2) is coming up and the annual Character Day event is about to begin. Participate in the event and complete quests to get unique Character rewards!

Event Period: November 2, 00:00:00 - November 2, 23:59:59 (Server Time)

Improved Function

- Improved the display in some of the interfaces in Tarot Mode.

Bug Fixes

- Fixed an issue in the Room where Geisha's Accessory "Falling Butterfly" displayed erroneous special effects.

- Fixed an issue in Tarot Mode where Hell Ember's Awaken Phantom would trigger the warning heartbeat of teammates.

- Fixed an issue where, if the Dream Witch used Blink when she had lost control of the Follower, the ability would be ineffective upon switching back to the Follower.

- Fixed an issue where the Sculptor would gain points 3 times when she used merging sculptures to attack the Cowboy with a Survivor on his back.

- Fixed an issue where an erroneous sound effect would appear when the Grave Keeper's Costume "Train Conductor" played the Emote "Dance."

Update Notice [November 5, 2020]
Identity V will be updated on November 5, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.

Optimized some combat-related issues ! Patch 10.22.20 - October 22, 2020
 * Season Essence:
 * Season Essence:

- Season Essence: Season 13 Essence 2 is now available. New Costume updates include the Photographer's S Costume - Chief Judge, the Thief's A Costume - Messenger, and the Mind's Eye's A Costume - Registrar.

Event:

- Warm-up Halloween Event: Everyone has their own desires, be it passion, wealth, or wisdom. The annual Halloween is upon us! Otis' Doll Shop cordially invites you to join the Dealmaker's Halloween Ball. We will make your wish come true, whatever it is. And all you'll have to do is to give up a negligible amount of "Soul Energy." Are you ready to party?

Log in daily for the duration of the event to claim your check-in rewards at Otis' Doll Shop and know more about the story behind each doll.

Event Period: October 26, 2020 00:00 - October 29, 2020 07:59:59 (Server Time)

Tarot:

- The Painter is now available in Tarot Mode.

- Improved the Talent Descriptions in Tarot Mode. The new descriptions have been adjusted to adapt to the new mode, and relevant descriptions have been added to the battle interface.

- Improved the rules regarding shop items purchases in Tarot Mode. Once a player has made a purchase, the items and shop interface will now be closed and the player will return to the battle.

- Added a switch in Settings that enables the function "Close the window upon purchasing an item."

- Improved the display of the rugby ball icon progress bar in Tarot Mode to fit the actual duration better.

- Improved Tarot Mode's loading screen performance.

- Tarot Mode no longer spawns two basements.

- Updated Rage Potion's shop icon in Tarot Mode.

Battle:

- Adjusted the process of banning characters in Custom Mode so that Survivors can no longer enter the Costume Display Interface once they've reached the talent selection phase.

- Slightly increased the duration of the exit animation for Rocket Chairs in basements so that it remains consistent with the animation on the surface.

Cowboy Adjustments:

- Increased the depletion rate of Cowboy's lasso from hitting the Hunter. It is now consistent with the depletion rate from hitting a pallet.

- Reduced the acceleration effect gained by the Cowboy after hitting a Hunter.

Lawyer Adjustment:

- Improved the progress accumulation when the Lawyer has multiple maps in Duo Hunters and Tarot Mode. When the Lawyer has multiple maps, the maps' progress will be accumulated simultaneously but he will only receive one Accelerated Decoding effect.

Experience Optimizations

- Added a red dot notification for Official Recommendations in the Room Lobby.

- Increased the scene brightness in Leo's Memory under Efficiency and Performance Graphics.

- Geisha can now switch to Prajna form in the Room Lobby.

- Improved the model of the Coordinator's S Costume - Dance in the Snow.

- Improved the location judgment where the Dream Witch leeches a knocked down Survivor to fit the visual performance better.

- Improved Survivors' performance when they're being pushed by a sculpture so that the characters will now reflect the players' actions when they walk, run, crouch, stop, etc.

- Improved the language display in some of the Tarot Mode interfaces.

- The "Troubled" series emotes for Hunters are now B grade items.

Bug Fixes:

- Fixed an issue where the Photographer's attacks could lead to blurred screen when equipped with the accessory, Deadly Invitation.

- Fixed an issue where the UI for the number of banned characters overlapped with the map information in the Captain's interface when Character Ban was activated in Custom Mode.

- Fixed an issue where players could easily tap a label by mistake on the selection page.

- Fixed an issue where a Survivor's position would shift when they interacted with the Roller Coaster in the Moon River Park while being pushed by the Sculptor's sculpture.

- Fixed an issue where there was a chance that the Hunter's camera wasn't adjusted correctly after being attracted by a painting.

- Fixed an issue where the Wildling in Riding State could jump across the platform in Moon River Park.

- Fixed an issue where the Entomologist's decoy would exist but could not move when she was manipulating the swarm of insects after Wu Chang drained her soul.

- Fixed an issue in a pallet area of the Lakeside Village where Hunters could hit Survivors through obstacles.

- Fixed an issue where the Cowboy couldn't charge and aim at a Survivor inflicted with Soul Weaver's Cocoon Death.

- Fixed an issue where the Cowboy could jump down from all sorts of heights through abnormal hits on a Hunter.

- Fixed an issue where the Cowboy might not fly with the Hunter as the center point after lassoing.

- Fixed an issue in Blackjack Mode where the Survivor's soul recovering progress bar wouldn't disappear when Wu Chang was draining a soul as the round ended.

- Fixed an issue in the PC version where the tentacles of Feaster costume, Necromancer, would blink.

- Fixed an issue where the Dream Witch might not be able to switch between Followers in extreme situations.

- Fixed an issue where the Mad Eyes' camera was inconsistent before and after using the control monitor.

- Fixed an issue in Tarot Mode where the Main Labels of players in a team couldn't be displayed in the matching confirmation interface.

- Fixed an issue in Tarot Mode where the Main Label icons in the matching confirmation interface were too small.

- Fixed an issue in Tarot Mode where players could hear the sound effects of quick messages being sent within the opponent team.

- Fixed an issue in Tarot Mode where players would get stuck at the character selection interface under extreme circumstances.

- Fixed an issue in Tarot Mode where the text of Dovlin in Shop would overlap when the Mind's Eye and the Coordinator were selected.

- Fixed an issue in Tarot Mode where the Tide Turner effect would become permanent when the King with the Tide Turner effect had been idling for a long time before being rescued.

- Fixed an issue in Tarot Mode where, when Soul Weaver and Geisha were in the same battle, the King wouldn't roll after Soul Weaver used Cocoon Death and the rescue button was missing when the Squires tried to rescue him.

- Fixed an issue in Tarot Mode where the opponent faction could see the Knight in the player's faction using Peeper.

- Fixed an issue in Tarot Mode where, if a player whose Persona Level was only high enough to unlock the active traits "Listen" and "Abnormal," they would carry the "Excitement" trait in the next Normal Battle.

- Fixed an issue in Tarot Mode where, when a player's Persona Level was not high enough to unlock certain active traits, all active trait icons were lit but couldn't be selected when the Knight was in the active trait selection interface in the matching room.

- Fixed an issue where, when the Grave Keeper and the Photographer were in different worlds, the Photographer could see the special effects of the Grave Keeper's path when he was using Underground Sneak.

- Fixed an issue in the Tarot Mode where icons from other interfaces would appear under extreme circumstances.

- Fixed an issue where, when a player is located in a Tarot room or custom Tarot room, the friend who made an appointment with the player couldn't view the appointment message properly.

- Fixed an issue where Mad Eyes would be attracted by a painting when using the Terrain Console.

- Fixed an issue where the Sculptor would be attracted by a painting when using the creator's perspective.

- Fixed an issue where the Painter's action of placing the drawing board could interrupt the Patroller's restraint.

- Fixed an issue where the Painter could immune to the calibration triggered by Wu Chang's Wavering Soul by placing the drawing board.

- Fixed an issue where the weekly limit would not display after purchasing a 20-sided Dice and completing the steps in Logic Path.

- Fixed an issue in the PC version where pressing the Esc key after opening the reward details page in Logic Path would lead to a display error in the Logic Path interface.

- Fixed an issue where abnormal sound effects could be heard at the end of the responding process to the Ultra-long Passage when Priestess is equipped with the Accessory "Nightmare Crystal."

- Fixed an issue where the Violinist's Accessory "A Dream Frozen in Time" would float in mid-air except in his initial costume.

- Fixed an issue where a corrupted sound effect of a gunshot could be heard when the Coordinator carried the Accessory "Sterling Silver Bullet."

- Fixed an issue where some Hunters couldn't adjust their camera after they were attracted by the Painter's drawing board under extreme circumstances.

- Fixed an issue where a Hunter who had stopped to admire a painting wouldn't be stunned by a pallet under extreme circumstances.

- Fixed an issue in Single Training Mode where the Hunter AI could still move freely after the attraction had ended when AI control was turned off as the Hunter had been attracted by the Painter's painting.

- Fixed an issue in Character Ban Mode where spectators are unable to see the Hunter's default character when the time was up if a Hunter didn't switch characters and wouldn't get ready.

- Fixed an issue where Hunters could attack Survivors through Rocket Chairs somewhere in the White Sand Street Asylum.

- Fixed an issue where a telephone pole was floating in mid-air in the Arms Factory.

- Fixed an issue where Hunters could attack Survivors through obstacles somewhere in the Eversleeping Town.

- Fixed an issue in Single Training Mode where, when the Dancer selected a costume that enabled her to change the item's appearance, the item would be replaced by the initial item.

- Fixed an issue at a certain location in the Eversleeping Town map where a Survivor between the tram and a building would get stuck inside the building after being attacked by a Hunter.

- Fixed an issue where a notification would pop-up when the "Prisoner" electrocuted a Hunter with Electric Shock and interrupted their action to put a Survivor on a Rocket Chair, even though he failed to save the teammate.

- Fixed an issue where a wounded Prospector would be impervious to attacks while he was flying from the magnet's attraction or repulsion.

- Fixed an issue where the Survivor wouldn't get wounded and would be pushed back when the Sculptor pushed a Survivor into an object with the edge of a sculpture.

- Fixed an issue where an erroneous damage calculation would appear when the Sculptor used merging sculptures to attack the Cowboy with a Survivor on his back.

- Fixed an issue where the Dream Witch's Follower's status would be abnormal upon reconnection after losing connection while manipulating the Follower and leaving the operational area.

- Fixed an issue where Survivors could see the Violinist's violin when he was using the standby motion "Demonstrate" in the matching room.

- Fixed an issue where the buttons for responding to the Priestess' Ultra-long Passage, dispelling Demon Notes, and other similar functions weren't displayed when the Painter was painting.

- Fixed an issue in Blackjack Mode where the battle would get stuck when the Cowboy character was used.

Update Notice [October 29, 2020]
Identity V will be updated on October 29, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.

- The main Halloween Event begins. ! Patch 10.15.20 - October 15, 2020
 * Event:
 * Event:


 * Login Event: A game shouldn't be nerve-racking and thrilling at all times; you should be able to relax every now and then! For a limited time only, try out different pursuit music! Log in now and you can claim 4 pieces of pursuit music!

Event Period: October 15, 2020 (after maintenance) - October 28, 2020 23:59:59 (Server Time)

Shop：


 * The "Last Train" package is now available in the shop at a limited-time 32% discount (2688 Echoes). The package contains Forward's S Costume - Locomotive and Forward's Accessory - Steam Boiler.
 * Forward's S Costume "Locomotive" is now available for purchase at a price of 2888 Echoes or 12888 Fragments.
 * Forward's Accessory "Steam Boiler" is now available for purchase at a price of 1068 Echoes or 3888 Fragments.

Availability: October 15, 2020 (after maintenance) - November 4, 2020 23:59:59 (Server Time)


 * Wu Chang's Costume "Frost" and the Painter's Costume "Palette" now accept Trial Card or Unlock Card.

New Gameplay:


 * Time-Limited Battle

1. All-new game mode "Tarot" is now available daily during 10:00-12:00, 14:00-16:00, and 21:00-24:00.

2. Tarot mode battle event is now available. Players taking on the battle event quests can obtain Clues, Fragments, Spyglasses, and Memory Spheres as rewards. Protect your King at all costs! Event Period: October 15 (after maintenance) - October 28 23:59:59 (Server Time).

3. Players can also obtain Logic Points and EXP by participating in the Tarot mode. The Logic Points obtained will be accounted for in the Weekly Limit.

4. Players can still battle in Custom Mode outside the limited timeframe.


 * About Tarot Mode

1. Tarot is a new game mode that requires 8 players' participation at the same time. Players are divided into two factions, "Upright" and "Reversed." Each faction consists of a King, a Knight, and two Squires. The Knight will be played by Hunters, and the rest will be played by Survivors.

2. How to win: The Squires must protect their King from the enemy Knight's pursuit. The game ends when either side's King is eliminated on a Rocket Chair.

3. The gameplay will utilize a new waiting lobby where a maximum of 4 players can select their Role as one faction during the matching process. The two Knights from both factions can't choose the same Hunter character. When matching as a Survivor, players are deemed to have allowed the switching of Roles between the King and a Squire by default.

4. Together with the new pre-matching interface function, the Matchmaking Interface now supports adjustable window size (players can access most of the actions in the lobby while matching).

5. Tarot Mode will randomly select between the Arms Factory, the Red Church, or the Sacred Heart Hospital as the scene. The spawn points for both factions in each game are fixed.

6. Players can gather Stars through the game to purchase items at the Star Shop. The new Tarot Mode exclusive items have strategic functions such as delivering Stars, revealing a King's location, and such.


 * Tarot Special Rules

1. Teammates in the same faction won't be affected by each other's collision and attack judgment when they're in a neutral status.

2. The game will record each faction's decoding progress. Once your faction's decoding progress reaches 300%, your King and Squires' Borrowed Time talent and your Knight's Detention talent will be triggered (for characters with such talents only).

3. The King can take an additional normal attack than a Squire.

4. When a Squire is within a certain range from the King, the King will receive a small movement speed boost.

5. When the King is rescued from a Rocket Chair, the King and the Squire who saved him will receive a Shield that lasts 10 seconds. The shield is able to resist one damage.

6. Squires can't be placed on Rocket Chairs, and they can ignore the self-healing limit after they are knocked down (for characters with such talent only).

7. Knights can quickly help their King and Squires get back on their feet when they're knocked down. The ability's cooldown is adjusted to 40 seconds. Knights could only help their Kings get back on their feet once in each game. However, there's no limit to helping their Squires.


 * Tarot Shop and Item Rules:

1. Shop: There is a Star Shop in the game's battle interface. Players can gather Stars in the game and purchase items in the Star Shop.

2. Stars: Stars are in-game tokens that players can obtain by decoding Cipher Machines, pursuing Survivors, and containing Hunters.

3. Items: This mode features various game items available for purchase in the Star Shop. Kings and Squires can carry two items while Knights can carry one.

4. The followings are the exclusive items for this new mode:

Raven: Use it to deliver a specified amount of Stars to your teammates.

Clairvoyance: Use it to reveal the enemy King's location for 20 seconds.

5. Other items are adjusted as follows:

Rugby Ball: The duration is adjusted from 6 seconds to 4 seconds.

Elbow Pads: The number of use is adjusted from 4 to 2.


 * Character Abilities Adjustment Rules

1. The following characters are currently unavailable in this mode: Mad Eyes, the Photographer, and the Dream Witch.

2. The characters' abilities in this mode are adjusted as follows:

The Embalmer: Placing the coffin will grant your King "Rebirth" by default.

Wildling: Remove the debuff when more than one Wildling is in play. The Riding duration is limited to 60 seconds.

The Cowboy: When lassoing an enemy character in this mode, the lasso's depletion is increased as appropriate.

The Explorer: There is no limit on the number of treasures in this mode. The Explorer's treasure excavating speed is increased as appropriate.

The Mind's Eye: She can sense all nearby enemy characters' locations when she's running and striking reveals the outlines of all enemy characters.

The Postman: The Hope Letter won't be refreshed. The chances of getting the Tranquility or Bravery Letter are reduced.

Mercenary: The number of Elbow Pads he carries at the start of the game is adjusted to 2. Remove the debuff when more than one Mercenary is in play.

Seer: The accumulating duration for staring at the enemy's Knight is increased to 30 seconds.

3. Rules Regarding the Effects of Faction Abilities: Teammates in the same faction won't be affected by each other's collision and attack judgment when they're in a neutral status. Damage and debuffs from teammates' abilities won't affect your faction.

4. Other Special Rules:

Hell Ember: The Phantom and puppets won't affect or attack your teammates. The puppets can't detect your teammates.

The Gamekeeper: The Chain Hook will go through your teammates. Hits land on the enemy Knight will be deemed as misses. Suffocation won't affect your faction.

Geisha: Dash Hit won't target your teammates.

Soul Weaver: Teammates won't trigger the cobweb used by your Knight in the scene. Spinning can be blocked when it hits your teammates and the enemy Knight, and it won't deal damage or reduce their speed.

The Ripper: The Fog Blade can be blocked by your teammates and the enemy Knight, but the Fog won't remain.

The Feaster: Teammates can't contribute to the Feaster's accumulation progress. The Feaster can't stare at his teammates. Tentacles won't target teammates.

Bloody Queen: The outline of your teammates and the enemy Knight near a mirror image won't be shown. The Mirror Rotation will only target enemy Survivors. The Tier 2 ability, Into the Mirror, won't reflect your teammates' mirror images.

Axe Boy: Resentful Souls will go through your teammates without dealing damage. Resentful Souls won't attract your teammates and the enemy Knight and their speed won't be reduced when they go through Peaceful Pine territories.

The Violinist: The Tier 1 ability, Demon Notes, will go through your teammates without adding debuffs.

The Coordinator: The Flare Gun can be blocked by your teammates. In this case, it will be deemed as a hit and collision without stunning them. The speed boost effect from Army Bond will only be triggered when your King is on a Rocket Chair.

The Mechanic: The Cipher Machine decoding debuff will only take into account the number of injured characters in your faction.

Forward: Dash Hit can be blocked by your teammates without repelling or stunning them.

The Explorer: When he's in a shrunken state, the indicator will only be triggered by the enemy Knight.

The Prospector: Attracting and repulsing your Knight won't stun them.

The Enchantress: Your Knight won't contribute to the Enchantress' accumulation progress.

Wildling: Bumping into your Knight will be deemed as a collision and will not repel them. Your Knight won't contribute to Wildling's Rage accumulation progress.

First Officer: Hypnosis caused by the Poseidon Watch is only effective against the enemy. Allied players are still able to see the First Officer.

Seer: The passive ability, Prophesy, does not affect your Knight. Staring at your Knight won't accumulate progress.

Battle：


 * Survivor - Painter can now be used in Rank Matches.

Bug Fixes：


 * Adjusted the Cowboy's last name from Alonso to Ayuso in certain languages.
 * Fixed an issue where the Painter's name in the Notebook interface in the Japanese client was inconsistent.
 * Fixed an issue where irregular color patches would appear after the Photographer entered the Mirror Image world in his costume "The Client."
 * Fixed an issue where the handheld items of certain Hell Ember's costumes were abnormally displayed in the Room.
 * Fixed an issue where certain text in the Memory Sphere interface wasn't translated.
 * Fixed an issue where the Photographer's attacks could lead to blurred screen when equipped with the accessory, Deadly Invitation.
 * Fixed an issue where the Painter couldn't complete his sketch after he was knocked down by the Hunter at the moment his sketch was completed and placed on a Rocket Chair and then rescued.
 * Fixed an issue in Duo Hunters where the Mercenary would be knocked down by a single hit from the Hunter after the Cowboy had lassoed him from a balloon or Rocket Chair.

Update Notice [October 22, 2020]

Identity V will be updated on October 22, 2020 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.


 * S13 Essence 2 is now available.
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