Items

Items are a category of loadout for Survivors and can be used to aid an escape. Items can be obtained by picking a specific Survivors or by finding them in Chests during a trial. Some characters can only carry their own item such as the Priestess or the Wildling (Murro).

There are currently a total of 11 items featured in .

Chest Loot

 * For further information, see Chests

= Items = Below is a list of all current items: {| class="identityv" width="100%" ! colspan="5" |

Controller

 * colspan="5" style="width:1000px"| The Controller is the Mechanic's item that is used to control a puppet. If you play as the Mechanic you can control the puppet even if you're incapacitated or tied to the rocket chair, but the control will be interrupted if you been rescued. The Controller last longer
 * colspan="5" style="width:1000px"| The Controller is the Mechanic's item that is used to control a puppet. If you play as the Mechanic you can control the puppet even if you're incapacitated or tied to the rocket chair, but the control will be interrupted if you been rescued. The Controller last longer

! colspan="5" |

Elbow Pads

 * colspan="5" style="width:1000px"| Elbow Pads are the Mercenary's item that are used to deflect oneself off of a wall. If you play as the Mercenary, the Elbow Pads breaks slower
 * colspan="5" style="width:1000px"| Elbow Pads are the Mercenary's item that are used to deflect oneself off of a wall. If you play as the Mercenary, the Elbow Pads breaks slower

! colspan="5" |

Flare Gun

 * colspan="5" style="width:1000px"| The Flare Gun is the Coordinator's item that is used to stun the Hunter. If you play as the Coordinator stunning the hunter with the Flare Gun increases the time the hunter needs to recover
 * colspan="5" style="width:1000px"| The Flare Gun is the Coordinator's item that is used to stun the Hunter. If you play as the Coordinator stunning the hunter with the Flare Gun increases the time the hunter needs to recover

! colspan="5" |

Flashlight

 * colspan="5" style="width:1000px"| The Flashlight is the Thief's item that is used to blind the Hunter. If the Hunter is carrying a Survivor on their shoulder, getting blinded will make them drop that Survivor and be stunned for a few seconds.
 * colspan="5" style="width:1000px"| The Flashlight is the Thief's item that is used to blind the Hunter. If the Hunter is carrying a Survivor on their shoulder, getting blinded will make them drop that Survivor and be stunned for a few seconds.

The Flashlight is also very effective against the Hunters. Shining a Flashlight upon The Ripper when he is cloaked or in the act of uncloaking will trigger the light burn effect, stunning him for a few seconds and forcing an instant uncloak. The Flashlight lasts longer if the Thief uses it

! colspan="5" |

Travel Journals

 * colspan="5" style="width:1000px"| Travel Journals is the Explorer's item that is used to shrink a Survivor and make them very small. They are rendered undetectable by the Hunter's radar, but cannot drop pallets, open exit gates, or vault windows. Travel Journals does not deplete if used by the Explorer.
 * colspan="5" style="width:1000px"| Travel Journals is the Explorer's item that is used to shrink a Survivor and make them very small. They are rendered undetectable by the Hunter's radar, but cannot drop pallets, open exit gates, or vault windows. Travel Journals does not deplete if used by the Explorer.

! colspan="5" |

Holy Key

 * colspan="5" style="width:1000px"| Holy Key is the Priestess's item that can create portals against surfaces that survivors may travel through. This item is exclusive to the Priestess.
 * colspan="5" style="width:1000px"| Holy Key is the Priestess's item that can create portals against surfaces that survivors may travel through. This item is exclusive to the Priestess.

! colspan="5" |

Lasso

 * colspan="5" style="width:1000px"| Lasso is the Cowboy's item that is used to grab survivors and carry them on his back. Survivors can be grabbed from anywhere the lasso reaches, including from rocket chairs. This item is exclusive to the Cowboy
 * colspan="5" style="width:1000px"| Lasso is the Cowboy's item that is used to grab survivors and carry them on his back. Survivors can be grabbed from anywhere the lasso reaches, including from rocket chairs. This item is exclusive to the Cowboy

! colspan="5" |

Foresight

 * colspan="5" style="width:1000px"| The Map is the Lawyer's item that is used to track and mark props in the World. The map can track Cipher Machines.
 * colspan="5" style="width:1000px"| The Map is the Lawyer's item that is used to track and mark props in the World. The map can track Cipher Machines.

! colspan="5" |

Music Box

 * colspan="5" style="width:1000px"| The Music Box is the Female Dancer's item that is used to slow down or speed up actions and movement of survivors and hunters within its range. This item is exclusive to the Female Dancer.
 * colspan="5" style="width:1000px"| The Music Box is the Female Dancer's item that is used to slow down or speed up actions and movement of survivors and hunters within its range. This item is exclusive to the Female Dancer.



! colspan="5" |

Euphoria

 * colspan="5" style="width:1000px"| Euphoria is the Perfumer's item that is used to spray a cloud of perfume that acts as a teleportation point.The Perfumer can use the Euphoria more often.
 * colspan="5" style="width:1000px"| Euphoria is the Perfumer's item that is used to spray a cloud of perfume that acts as a teleportation point.The Perfumer can use the Euphoria more often.

! colspan="5" |

Rugby Ball

 * colspan="5" style="width:1000px"| The Rugby Ball, or Football, is the Forward's item that is used to stun the killer by dashing into them. Knocking them into objects stuns them for longer.
 * colspan="5" style="width:1000px"| The Rugby Ball, or Football, is the Forward's item that is used to stun the killer by dashing into them. Knocking them into objects stuns them for longer.

! colspan="5" |

Syringe

 * colspan="5" style="width:1000px"| The Syringe is the Doctor's item that allows the user to self-heal. The Syringe is not depleted if you play as the Doctor.
 * colspan="5" style="width:1000px"| The Syringe is the Doctor's item that allows the user to self-heal. The Syringe is not depleted if you play as the Doctor.

! colspan="5" |

Toolkit

 * colspan="5" style="width:1000px"| The Toolkit is the Gardener's item that can be used to sabotage Rocket Chairs. The Toolkit cannot be depleted when used by the Gardener.
 * colspan="5" style="width:1000px"| The Toolkit is the Gardener's item that can be used to sabotage Rocket Chairs. The Toolkit cannot be depleted when used by the Gardener.

! colspan="5" |

Decoy

 * colspan="5" style="width:1000px"| The Decoy is the Magician's item that is used to create illusions in-place and hide yourself for a few seconds.
 * colspan="5" style="width:1000px"| The Decoy is the Magician's item that is used to create illusions in-place and hide yourself for a few seconds.


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