Ann

"When the epidemic disease stroke, destiny remained cruel despite Ann's devotion and generosity. Her only redemption in life would perhaps be the agile footsteps walking towards her ahead of the reaper and the non-human eyes staring at her at the end of the night when she was on the brink of death."

- Rumor

Ann, or "Disciple", is one of  currently featured in Identity V.

Overview
Ann's cat allows her to dash towards it and stun Survivors that are within the cat's radius. Ann can release her cat in one direction and cause her cat to split into two perpendicularly. Survivors within the radius of her cat will be highlighted. Cats will attach themselves to Survivors in their radius. Pressing the dash icon while facing one of the two cats will allow her to dash a small distance towards it. Ann cannot dash through map items like walls and pallets.

When Ann enters the radius of the cat, Survivors within the cat's radius will be stunned momentarily. The effect will wear off when Ann hits them or after a period of time. The duration for which the Survivor is stunned decreases with the number of times they are stunned.

Her enhanced ability allows her to put down a stake to redirect her cats. The cats will run in the direction of the stake and attach themselves onto any Survivors in their radius as they go.

Background
A strange disease had struck Ann's eyes and made them different from ordinary people. And more unfortunately, with this change, the plague came to the city.

The epidemic took the lives of her parents, and there were rumors that she was the eye of devil, and it was her who spread the plague. And many angry people began to advocate her to be executed.

Ann began to live in fear, and the ubiquitous death threat shocked her fragile nerves, and led her to believe it herself.

On a moonless night, Ann couldn't sleep for a long time and wanted to go to a Church in search of inner peace. But as she was about to arrive, a wooden stake pierced through her heart, and dying Ann was left lying in the wilderness.

Before she died, she felt that unusual eyes were watching her at the end of the night, but her fading consciousness made it impossible to know whether it was the salvation of miracle or the call of evil.

(Translated from Chinese)

"Infinite approach the sun is equivalent to infinitely hurting yourself.

Fall into the dark.

I woke up from the darkness, looking at each other's eyes.

The flowing blood was saying:

"You should not love the sun"

Since then, I decided to become the sun, to punish those who want to approach the truth."

- Ann

Tips

 * Go for common Survivor spawn points at the start of the match. If your Tinnitus appears when nearing a cipher, send your cat towards the cipher to scout for a Survivor. Continue walking after sending out your cat towards the cipher as Survivors can see the white outline of the cat.
 * Use your dash only in an open area with no items between you and the Survivor your cat has latched on. The dash cannot pass walls, windows or pallets.
 * One option when playing Ann is to go north on your Persona Talents. When Survivors throw down the pallet before getting stunned, breaking the pallet faster gives less time for the Survivor to run away. However, this tactic should only be used on smaller maps with many pallets and windows.
 * One option when playing Ann is to camp. Do not send out your cat too early. When your tinnitus works up, send you cat to a location and split it. Then, use your stake to direct the cat to the Rocket Chair. As the cats are coming back, hit the Rescuer once near the Rocket Chair. If the timing is correct, the cats should come back in time and stun the Rescuer while you are recovering from the initial hit. This allows you to hit the Rescuer one more time and potentially incapacitate them. Note that this only works if you are in vicinity of the stake when the cats come back.
 * If your Tinnitus appears and no survivor is in sight you can place a peeper nearby or send out your cats to obvious hiding spots.
 * If a survivor is decoding, send your cats to the cipher and intimidate to stop the decoding.