Template:Patch/03.28.19

Maintenance content for this week: 

Character Adjustments:

Hell Ember's Skills Adjustments:


 * Duration of Phantoms have been slightly extended;
 * Tap the skill button again while the skill is active to recall Phantoms. After recalling Phantoms, a percentage of Rage will be recovered according to the remaining time;
 * Slightly increased Hell Ember's vaulting speed;
 * Phantoms' attacks now will increase Hell Ember's Presence;
 * Optimized Phantoms' AI with improved hit probability and hit rate;
 * Optimized Hell Ember's normal attack logic with reduced attack recovery probability when elements are struck and improved hit range;
 * Adjusted Puppets' rage mechanism. Puppets' rage now dissipates when hit.

Explorer's Skills Adjustments:


 * Fantasy: Carries around the novel, Gulliver's Travels, and can turn into a tiny Lilliputian after reading it. This also activates Treasure Hunt at the same time. He is undetectable by the Hunter's "radar" after shrinking, but cannot perform most actions. The locations of the Treasure is recorded in the book, and the page with the password can be found when you unearth it at those locations. Unearthing the password page will alert the Hunter. The password can be used to quickly decode half of the Cipher Machine. The Explorer is allowed to carry a maximum of two passwords, and leaving the Manor will cause players to drop them on the ground. Other Survivors are able to pick up and use them. Maps generate up to three locations with hidden treasure. Due to his love for books, this skill is not depleted when used.
 * Explore: Possesses superior survival skills and knows how to hide trails. Trail duration is decreased by 1 second. Vaulting obstacles will not alert the hunter (unchanged);
 * Curiosity: Extremely curious and often acts on a whim when decoding. The chance of triggering a calibration is increased by 30%, and the scope of success is decreased by 30% (unchanged);
 * Energy Reserves: Stop moving for 10 seconds to increase your movement speed by 40% for 1 second. This effect can only be triggered once every 80 seconds.

Priestess' Skills Adjustments:


 * The Priestess will now leave a residual image when passing through passages created by other Priestesses;
 * The number of passages the Priestess can restore in a single game is limited (Normal Mode 10 times, Duo Hunters Mode 20 times). Once the number of restored passages is reached, passages can no longer be restored;

Battle Point Adjustments:


 * Battle scores for Perfumer, Seer, Magician, and Mechanic have been adjusted and refined.

Perfumer Score Adjustments:


 * Reduced Perfumer Persistence bonus points, "Forget";
 * Added Perfumer Persistence bonus points, "Forgotten Pain". The conditions to obtain the bonus are: If attacked by the Hunter while Euphoria is active and Recalling after, the Perfumer will be awarded bonus points according to the time interval between Euphoria and Recall. The shorter the interval, the higher the bonus points;
 * Added Perfumer Persistence bonus points, "A Building Away". The conditions to obtain the bonus are: If players can skillfully use Euphoria and the height difference between terrain to widen the distance to the Hunter when being chased, the Perfumer will be awarded bonus points;
 * Added Perfumer Persistence bonus points, "A Step Away". The conditions to obtain the bonus are: If players can skillfully use Euphoria to extend the distance to the Hunter when injured, the Perfumer will be awarded bonus points. The wider the distance, the higher the bonus points;
 * Added Perfumer Achievement bonus points, "Three Lives". The trigger conditions of the bonus points are hidden and triggering it is relatively difficult. However, it will be displayed to the entire team when triggered. We hope all Detectives will manage to find it in the game. Meanwhile, this bonus is not available in Duo Hunters mode.

Seer Score Adjustments:


 * Adjusted Seer Friendliness bonus points, "Wings of Protection". The bonus points will now be awarded based on the time interval between the starting of the Owl's protection until the time the Owl is hit by the Hunter. The shorter the interval, the higher the bonus points;
 * Added Seer Friendliness bonus points, "Owl Support". The conditions to obtain the bonus are: The Seer gets a bonus point when he protects a teammate with the Owl;
 * Added Seer Achievement bonus points, "Change the Future". The trigger conditions of the bonus points are hidden and triggering it is relatively difficult. However, it will be displayed to the entire team when triggered. We hope all Detectives will manage to find it in the game. Meanwhile, this bonus is not available in Duo Hunters mode.

Magician Score Adjustments:


 * Reduced Magician Persistence bonus points, "Magical Escape";
 * Added Magician Persistence bonus points, "Trivial". The conditions to obtain the bonus are: If the Decoy is hit by the Hunter within a short period of time after creating a Decoy with a magic wand, the Magician will be awarded points according to the time interval between the creation of the Decoy and the time the Decoy was hit by the Hunter. The shorter the interval, the higher the bonus points;
 * Added Magician Achievement bonus points, "Lethal Magic". The trigger condition of the bonus points is hidden and triggering it is relatively difficult. However, it will be displayed to the entire team when triggered. We hope all Detectives will manage to find it in the game. Meanwhile, this bonus is not available in Duo Hunters mode.

Mechanic Score Adjustments:


 * Added Mechanic Persistence bonus points, "Puppetry". The conditions to obtain the bonus are: If the Puppet is hit by the Hunter within a short period of time after the Puppet is created, the Mechanic will be awarded bonus points based on the time interval between the creation of the Puppet and the time the Puppet was hit by the Hunter. The shorter the interval, the higher the bonus points;
 * Added Mechanic Achievement bonus points, "Winning Strike". The trigger conditions of the bonus points are hidden and triggering it is relatively difficult. We hope all Detectives will manage to find it in the game. Meanwhile, this bonus is not available in Duo Hunters mode.

We will continue to optimize and adjust Survivors' Battle bonus points in chronological order. Please stay tuned (the next group of Characters due for Score Adjustments is: Forward, Coordinator, Mercenary, and The Mind's Eye).

Battles:


 * The Prospector is now available in Rank Matches;
 * The Ripper's outline will be displayed after a Survivor is hit by his Fog Blade;
 * Adjusted the location of Rocket Chairs in the basement of some maps;
 * Decoded Cipher Machines in the Photographer's Camera World will no longer generate sound effects.

Experience Optimization:


 * To reduce FPS drop issues, the doll model from the Matching Room will be replaced with low-level configured effects on "Low" and "Performance" settings;
 * Optimized the sound effects of Cipher Machines. Sound effects are no longer prolonged after being decoded;
 * Optimized the Prospector's action and sound effects when throwing Magnets;
 * Redesigned the attack-recovery action from Wu Chang's Costume, Intersection Bishounen;
 * Optimized the default Emote for the Hunters Gamekeeper and Smiley Face;
 * Optimized the display of four-dimensional properties on the Records interface;
 * Optimized the textural presentation of Priestess' Costume - Golden Future with external decorations to increase its shine;
 * Hunter's secondary skill button has been moved slightly higher to minimize accidental taps;
 * PC settings interface now supports custom modifications to the Explorer's default skill button.
 * Improved the recognition of some emulators. Smaller emulators will now match with PC users. (We will continue to improve this aspect to provide a fair gaming experience to players.)

Bug Fixes:


 * Fixed an issue where some Cipher Machines were not shown after The Mind's Eye used an ability
 * Fixed an issue where pallets were sometimes not highlighted in The Mind's Eye's field of vision
 * Fixed an issue where a player might get stuck in the Cipher Machine while moving around it;
 * Fixed an issue with the Lakeside Village map where the Priestess was unable to use the Holy Key on the second floor of the ship;
 * Fixed an issue with the border of the ​​Lakeside Village map to prevent players from running off the Map before the gate is opened;
 * Fixed an issue where Survivors with full health would not lift off while tied to Rocket Chairs;
 * Fixed an issue where Dream Witch might get stuck when using Blink as she switches;
 * Fixed an issue where Survivors might not get knocked back when the Photographer knocks down a Survivor near the gate;
 * Fixed an issue where the match ended abnormally when the Hunter surrendered;
 * Fixed an issue where players repulsed into objects by the Prospector's Magnet while in the air did not get stunned;
 * Fixed an issue where Survivors left footprints during the Prospector's Repulsion;
 * Fixed an issue where The Feaster's angle of view might get stuck when repulsed by the Prospector's Magnet while summoning tentacles;
 * Fixed an issue where The Feaster was unable to hide behind the Roulette Wheel when carrying the Accessory - Dark Amulet in some costumes;
 * Fixed an issue where Survivors might get off the roller coaster directly during the cooldown period in the PC Version;
 * Fixed an issue where the Hunter was not stunned when attracted to the Prospector's Magnet;
 * Fixed an issue where Survivors tied to balloons occasionally became stuck in the sea when the Hunter was interrupted by the Prospector's Magnet at the Lakeside Village beach;
 * Fixed an issue where Wu Chang would be interrupted by the Prospector's Magnet Repulsion when flying;
 * Fixed an issue where Dream Witch's followers went out of sync when switching followers;
 * Fixed an issue where players would return to the Cipher Machine when the joystick was released after failing to calibrate the Cipher Machine;
 * Fixed an issue where Perfumer's Costume - Fatal Affection's black veil was missing;
 * Fixed an issue where the Coordinator's Costume - Black Swan's skirt would overlap;
 * Fixed an issue where The Mind's Eye Spring Outing Costume model showed anomalies;
 * Fixed an issue where Geisha's Graffiti showed anomalies.
 * Fixed an issue where The Mind's Eye was unable to see the outlines of nearby Hunters after they hit her

Update Notice [April 4, 2019] [Identity V] will be updated on April 4, 2019 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.


 * [New Essence]: Season 5 Essence 2 will be made available. There will be many new updates such as new Costumes, new Emotes and more;
 * [New Character]: Survivor - The Enchantress will join the Manor. Obtain Season 5 Essence 2 S Costume - "Fate" to unlock this Character for free.