Rocket Chairs



''' are a type of prop featured in '.

Overview
The purpose of Rocket Chairs is to allow the Hunter to send Survivors back to the Manor and eliminate them from the game.

Chairs have static spawns in every trial, so their location never changes.

Tying
When in proximity to a chair that hasn't been dismantled or sent away from an prior elimination/launch, the Hunter carrying a Survivor is given the opportunity to chair that Survivor, placing them onto the chair and tying them to it securely.

Chair Stages
For Survivors, Chairs have three different stages. Stages 1 and 2 each have a duration of 30 seconds:

Rescuing
Survivors can rescue teammates strapped to chairs, putting them back onto their feet and in the injured state. There are several mechanics that augment or are augmented by this interaction:

Dismantling
Survivors with a toolkit equipped have the opportunity to walk up to a Chair and dismantle it, breaking it temporary. Hunters are now able to repair it before placing survivors onto it without bringing the trait "Abnormal". Survivors earn 250 points in the "Bravery" category for successfully dismantling a chair. If a chair is broken, it will look the part, crooked and shooting sparks out, and Hunters will not be able to place Survivors onto it.

The only chairs that cannot be dismantled would be the set of four in the Basement.

Basement Chairs
The Basement Chairs are a unique set of four rocket chairs located in the Basement. They can't be dismantled, but will still be lost after eliminating a survivor with it. This ensures that the Hunter will always have an opportunity somewhere on the Map to eliminate a Survivor with a Chair. Instead of launching upwards, the Basement Chairs go underground.

Survivors

 * will increase rescue speed by 40%.
 * will activate when its user rescues a teammate. Both the savior and the rescued survivor will be made invincible for twenty seconds. Whilst this effect is active, the survivors cannot be healed or put into the dying state, and the effect will dissipate once the 20 second timer is up. This ability can only be used once per trial.
 * will cause Survivors within 18 meters of a chaired Survivor to not leave a trail whilst running.
 * will, after recusing teammates from a Rocket Chair, gain a 5%/10%/15% movement speed boost for 3 seconds.
 * will allow other Survivors to see each other when its user is placed on a chair.
 * will allow the user to see a Survivor and a Hunter for an additional 5 seconds once the Hunter picks them up off of the ground. This effects end when the Survivor is placed onto a chair.
 * will grant its user 4%/6%/8% movement speed when within 12/18/24 meters of another Survivor on a Chair.
 * will decrease healing time by 20%/30%/40% for 60/90/120 seconds after saving someone from a Rocket Chair. The effect can multiply.

Hunters

 * will reduce all survivors' decoding, healing, and destroying speeds by 3% when a survivor is injured, incapacitated, or placed on a Rocket Chair. This effect can stack.
 * will show the outline of a random survivor (so long as they are not incapacitated or on a chair) and grant 10% bonus movement speed. The speed boost will dissipate when the survivor is rescued, although the outline remains for 25 seconds.
 * speeds up the Rocket Chair's countdown by 3%/6%/9%.
 * will increase movement speed by 3%/4%/5% when a Survivor is placed on a Rocket Chair.
 * will slow exit gate opening speed by 50% for 20 seconds should all four survivors not be incapacitated (tied to balloons, downed, or placed on a Rocket Chair.)

Trivia

 * The Mini Hammer accessory for the Gardener adds a special effect whilst dismantling a Rocket Chair.
 * Rocket Chairs were previously nooses that force them onto their knees. When the timer ran out, they would be hanged and killed.